mirror of
https://github.com/go-gitea/gitea.git
synced 2024-11-04 08:17:24 -05:00
253 lines
5.9 KiB
Go
253 lines
5.9 KiB
Go
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package flate
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import (
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"io"
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"math"
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)
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const (
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maxStatelessBlock = math.MaxInt16
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slTableBits = 13
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slTableSize = 1 << slTableBits
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slTableShift = 32 - slTableBits
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)
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type statelessWriter struct {
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dst io.Writer
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closed bool
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}
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func (s *statelessWriter) Close() error {
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if s.closed {
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return nil
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}
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s.closed = true
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// Emit EOF block
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return StatelessDeflate(s.dst, nil, true)
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}
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func (s *statelessWriter) Write(p []byte) (n int, err error) {
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err = StatelessDeflate(s.dst, p, false)
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if err != nil {
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return 0, err
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}
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return len(p), nil
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}
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func (s *statelessWriter) Reset(w io.Writer) {
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s.dst = w
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s.closed = false
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}
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// NewStatelessWriter will do compression but without maintaining any state
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// between Write calls.
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// There will be no memory kept between Write calls,
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// but compression and speed will be suboptimal.
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// Because of this, the size of actual Write calls will affect output size.
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func NewStatelessWriter(dst io.Writer) io.WriteCloser {
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return &statelessWriter{dst: dst}
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}
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// StatelessDeflate allows to compress directly to a Writer without retaining state.
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// When returning everything will be flushed.
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func StatelessDeflate(out io.Writer, in []byte, eof bool) error {
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var dst tokens
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bw := newHuffmanBitWriter(out)
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if eof && len(in) == 0 {
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// Just write an EOF block.
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// Could be faster...
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bw.writeStoredHeader(0, true)
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bw.flush()
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return bw.err
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}
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for len(in) > 0 {
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todo := in
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if len(todo) > maxStatelessBlock {
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todo = todo[:maxStatelessBlock]
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}
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in = in[len(todo):]
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// Compress
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statelessEnc(&dst, todo)
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isEof := eof && len(in) == 0
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if dst.n == 0 {
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bw.writeStoredHeader(len(todo), isEof)
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if bw.err != nil {
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return bw.err
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}
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bw.writeBytes(todo)
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} else if int(dst.n) > len(todo)-len(todo)>>4 {
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// If we removed less than 1/16th, huffman compress the block.
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bw.writeBlockHuff(isEof, todo, false)
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} else {
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bw.writeBlockDynamic(&dst, isEof, todo, false)
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}
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if bw.err != nil {
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return bw.err
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}
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dst.Reset()
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}
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if !eof {
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// Align.
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bw.writeStoredHeader(0, false)
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}
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bw.flush()
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return bw.err
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}
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func hashSL(u uint32) uint32 {
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return (u * 0x1e35a7bd) >> slTableShift
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}
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func load3216(b []byte, i int16) uint32 {
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// Help the compiler eliminate bounds checks on the read so it can be done in a single read.
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b = b[i:]
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b = b[:4]
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return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24
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}
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func load6416(b []byte, i int16) uint64 {
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// Help the compiler eliminate bounds checks on the read so it can be done in a single read.
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b = b[i:]
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b = b[:8]
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return uint64(b[0]) | uint64(b[1])<<8 | uint64(b[2])<<16 | uint64(b[3])<<24 |
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uint64(b[4])<<32 | uint64(b[5])<<40 | uint64(b[6])<<48 | uint64(b[7])<<56
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}
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func statelessEnc(dst *tokens, src []byte) {
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const (
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inputMargin = 12 - 1
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minNonLiteralBlockSize = 1 + 1 + inputMargin
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)
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type tableEntry struct {
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offset int16
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}
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var table [slTableSize]tableEntry
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// This check isn't in the Snappy implementation, but there, the caller
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// instead of the callee handles this case.
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if len(src) < minNonLiteralBlockSize {
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// We do not fill the token table.
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// This will be picked up by caller.
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dst.n = uint16(len(src))
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return
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}
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s := int16(1)
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nextEmit := int16(0)
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// sLimit is when to stop looking for offset/length copies. The inputMargin
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// lets us use a fast path for emitLiteral in the main loop, while we are
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// looking for copies.
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sLimit := int16(len(src) - inputMargin)
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// nextEmit is where in src the next emitLiteral should start from.
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cv := load3216(src, s)
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for {
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const skipLog = 5
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const doEvery = 2
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nextS := s
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var candidate tableEntry
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for {
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nextHash := hashSL(cv)
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candidate = table[nextHash]
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nextS = s + doEvery + (s-nextEmit)>>skipLog
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if nextS > sLimit || nextS <= 0 {
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goto emitRemainder
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}
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now := load6416(src, nextS)
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table[nextHash] = tableEntry{offset: s}
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nextHash = hashSL(uint32(now))
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if cv == load3216(src, candidate.offset) {
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table[nextHash] = tableEntry{offset: nextS}
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break
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}
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// Do one right away...
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cv = uint32(now)
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s = nextS
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nextS++
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candidate = table[nextHash]
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now >>= 8
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table[nextHash] = tableEntry{offset: s}
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if cv == load3216(src, candidate.offset) {
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table[nextHash] = tableEntry{offset: nextS}
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break
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}
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cv = uint32(now)
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s = nextS
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}
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// A 4-byte match has been found. We'll later see if more than 4 bytes
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// match. But, prior to the match, src[nextEmit:s] are unmatched. Emit
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// them as literal bytes.
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for {
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// Invariant: we have a 4-byte match at s, and no need to emit any
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// literal bytes prior to s.
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// Extend the 4-byte match as long as possible.
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t := candidate.offset
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l := int16(matchLen(src[s+4:], src[t+4:]) + 4)
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// Extend backwards
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for t > 0 && s > nextEmit && src[t-1] == src[s-1] {
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s--
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t--
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l++
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}
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if nextEmit < s {
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emitLiteral(dst, src[nextEmit:s])
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}
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// Save the match found
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dst.AddMatchLong(int32(l), uint32(s-t-baseMatchOffset))
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s += l
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nextEmit = s
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if nextS >= s {
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s = nextS + 1
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}
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if s >= sLimit {
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goto emitRemainder
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}
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// We could immediately start working at s now, but to improve
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// compression we first update the hash table at s-2 and at s. If
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// another emitCopy is not our next move, also calculate nextHash
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// at s+1. At least on GOARCH=amd64, these three hash calculations
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// are faster as one load64 call (with some shifts) instead of
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// three load32 calls.
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x := load6416(src, s-2)
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o := s - 2
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prevHash := hashSL(uint32(x))
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table[prevHash] = tableEntry{offset: o}
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x >>= 16
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currHash := hashSL(uint32(x))
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candidate = table[currHash]
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table[currHash] = tableEntry{offset: o + 2}
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if uint32(x) != load3216(src, candidate.offset) {
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cv = uint32(x >> 8)
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s++
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break
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}
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}
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}
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emitRemainder:
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if int(nextEmit) < len(src) {
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// If nothing was added, don't encode literals.
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if dst.n == 0 {
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return
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}
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emitLiteral(dst, src[nextEmit:])
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}
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}
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