mirror of
https://salsa.debian.org/games-team/bsdgames
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152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
/* $NetBSD: human.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
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/*-
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* Copyright (c) 2003 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Christos Zoulas.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* human.C: Human interface for dots, using rogue-like keys.
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*/
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#include "defs.h"
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RCSID("$NetBSD: human.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
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#include "human.h"
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#include "board.h"
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#include "box.h"
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#define CONTROL(a) ((a) & 037)
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HUMAN::HUMAN(const char c) :
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PLAYER(c),
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_curx(0),
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_cury(1)
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{
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}
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void HUMAN::play(const BOARD& b, size_t& y, size_t& x, int& dir)
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{
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int mv;
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b.setpos(_cury, _curx);
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for (;;) {
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switch (mv = b.getmove()) {
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case 'h': case 'H':
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_curx -= 2;
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break;
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case 'l': case 'L':
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_curx += 2;
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break;
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case 'k': case 'K':
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_cury -= 2;
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break;
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case 'j': case 'J':
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_cury += 2;
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break;
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case 'u': case 'U':
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_curx += 1;
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_cury -= 1;
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break;
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case 'y': case 'Y':
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_curx -= 1;
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_cury -= 1;
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break;
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case 'b': case 'B':
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_curx -= 1;
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_cury += 1;
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break;
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case 'n': case 'N':
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_curx += 1;
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_cury += 1;
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break;
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case 'q': case 'Q':
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exit(0);
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case CONTROL('L'): case CONTROL('R'):
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b.clean();
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b.paint();
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break;
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case ' ':
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{
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x = _curx / 2;
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y = _cury / 2;
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if (_cury & 1) {
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if (_curx == 0)
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dir = BOX::left;
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else {
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x--;
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dir = BOX::right;
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}
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}
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if (_curx & 1) {
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if (_cury == 0)
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dir = BOX::top;
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else {
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y--;
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dir = BOX::bottom;
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}
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}
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}
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return;
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default:
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break;
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}
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// We add 2 before the comparison to avoid underflow
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if ((2 + _curx) - (_curx & 1) < 2)
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_curx = (b.nx() * 2) + (_curx & 1);
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if (_curx >= (b.nx() * 2) + 1)
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_curx = (_curx & 1);
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if ((2 + _cury) - (_cury & 1) < 2)
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_cury = (b.ny() * 2) + (_cury & 1);
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if (_cury >= (b.ny() * 2) + 1)
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_cury = (_cury & 1);
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b.setpos(_cury, _curx);
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}
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}
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