mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-11-02 16:37:17 -04:00
197 lines
4.5 KiB
C++
197 lines
4.5 KiB
C++
/* $NetBSD: main.cc,v 1.2 2003/12/28 17:53:48 thorpej Exp $ */
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/*-
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* Copyright (c) 2003 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Christos Zoulas.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* main.C: Main dots program
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*/
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#include "defs.h"
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RCSID("$NetBSD: main.cc,v 1.2 2003/12/28 17:53:48 thorpej Exp $")
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#include <iostream>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <err.h>
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#include "algor.h"
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#include "board.h"
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#include "human.h"
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#include "ttyscrn.h"
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// Print the command line usage
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static void usage(char* pname)
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{
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char* p = strrchr(pname, '/');
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if (p)
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p++;
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else
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p = pname;
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std::cerr << "Usage: " << p
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<< " [-w] [-p <c|h><c|h>] [-n <ngames>] [<ydim> [<xdim>]]" << std::endl;
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}
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// Play a single game
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static void play(BOARD& b, PLAYER* p[2])
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{
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// Initialize
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b.init();
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p[0]->init();
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p[1]->init();
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b.paint();
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// Alternate turns between players, scoring each turn
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for (size_t i = 0;; i = (i + 1) & 1) {
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b.score(i, *p[i]);
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if (!p[i]->domove(b)) {
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// No more moves, game over
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break;
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}
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b.score(i, *p[i]);
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}
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// Find who won
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p[0]->wl(p[1]->getScore());
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p[1]->wl(p[0]->getScore());
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// Post scores
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b.score(0, *p[0]);
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b.score(1, *p[1]);
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// Post totals
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b.total(0, *p[0]);
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b.total(1, *p[1]);
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// Post games
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b.games(0, *p[0]);
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b.games(1, *p[1]);
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// Post ties
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b.ties(*p[0]);
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}
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int main(int argc, char** argv)
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{
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size_t ny, nx, nn = 1, wt = 0;
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const char* nc = "ch";
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int c;
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int acs = 1;
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while ((c = getopt(argc, argv, "awp:n:")) != -1)
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switch (c) {
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case 'a':
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acs = 0;
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break;
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case 'w':
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wt++;
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break;
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case 'p':
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nc = optarg;
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break;
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case 'n':
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nn = atoi(optarg);
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break;
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default:
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usage(argv[0]);
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return 1;
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}
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// Get the size of the board if specified
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switch (argc - optind) {
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case 0:
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ny = nx = 3;
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break;
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case 1:
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ny = nx = atoi(argv[optind]);
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break;
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case 2:
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nx = atoi(argv[optind]);
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ny = atoi(argv[optind+1]);
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break;
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default:
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usage(argv[0]);
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return 1;
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}
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PLAYER* p[2];
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// Allocate players
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for (size_t i = 0; i < 2; i++) {
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char n = nc[1] == nc[0] ? i + '0' : nc[i];
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switch (nc[i]) {
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case 'c':
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p[i] = new ALGOR(n);
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break;
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case 'h':
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p[i] = new HUMAN(n);
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break;
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default:
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usage(argv[0]);
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return 1;
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}
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}
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GAMESCREEN *sc = TTYSCRN::create(acs, ny, nx);
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if (sc == NULL)
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::errx(1, "Dimensions too large for current screen.");
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BOARD b(ny, nx, sc);
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// Play games
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while (nn--) {
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play(b, p);
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if (wt)
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b.getmove();
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}
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if (wt == 0)
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b.getmove();
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// Cleanup
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delete sc;
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delete p[0];
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delete p[1];
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return 0;
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}
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