mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-11-02 16:37:17 -04:00
561 lines
13 KiB
C
561 lines
13 KiB
C
/* $NetBSD: cypher.c,v 1.22 2003/08/07 09:37:01 agc Exp $ */
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/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)cypher.c 8.2 (Berkeley) 4/28/95";
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#else
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__RCSID("$NetBSD: cypher.c,v 1.22 2003/08/07 09:37:01 agc Exp $");
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#endif
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#endif /* not lint */
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#include "extern.h"
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int
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cypher()
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{
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int n;
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int junk;
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int lflag = -1;
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char buffer[10];
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char *filename, *rfilename;
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size_t filename_len;
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while (wordnumber <= wordcount) {
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if (wordtype[wordnumber] != VERB &&
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!(wordtype[wordnumber] == OBJECT && wordvalue[wordnumber] == KNIFE)) {
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printf("%s: How's that?\n",
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(wordnumber == wordcount) ? words[0] : words[wordnumber]);
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return (-1);
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}
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switch (wordvalue[wordnumber]) {
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case AUXVERB:
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/*
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* Take the following word as the verb (e.g.
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* "make love", "climb up").
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*/
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wordnumber++;
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continue;
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case UP:
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if (location[position].access || wiz || tempwiz) {
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if (!location[position].access)
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puts("Zap! A gust of wind lifts you up.");
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if (!moveplayer(location[position].up, AHEAD))
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return (-1);
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} else {
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puts("There is no way up.");
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return (-1);
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}
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lflag = 0;
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break;
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case DOWN:
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if (!moveplayer(location[position].down, AHEAD))
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return (-1);
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lflag = 0;
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break;
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case LEFT:
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if (!moveplayer(left, LEFT))
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return (-1);
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lflag = 0;
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break;
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case RIGHT:
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if (!moveplayer(right, RIGHT))
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return (-1);
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lflag = 0;
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break;
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case AHEAD:
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if (!moveplayer(ahead, AHEAD))
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return (-1);
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lflag = 0;
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break;
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case BACK:
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if (!moveplayer(back, BACK))
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return (-1);
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lflag = 0;
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break;
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case SHOOT:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(location[position].objects, n) && objsht[n]) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = shoot();
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}
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if (!things)
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puts("Nothing to shoot at!");
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wordnumber++;
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wordnumber++;
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} else
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shoot();
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break;
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case TAKE:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(location[position].objects, n) && objsht[n]) {
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things++;
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wordvalue[wordnumber + 1] = n;
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/* Some objects (type NOUNS)
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* have special treatment in
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* take(). For these we
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* must set the type to NOUNS.
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* However for SWORD and BODY
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* all it does is find which
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* of many objects is meant,
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* so we need do nothing here.
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* BATHGOD must become
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* NORMGOD as well. NOUNS
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* with no special case
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* must be included here to
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* get the right error. DOOR
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* cannot occur as an object
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* so need not be included. */
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switch(n) {
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case BATHGOD:
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wordvalue[wordnumber + 1] = NORMGOD;
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/* FALLTHROUGH */
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case NORMGOD:
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case AMULET:
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case MEDALION:
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case TALISMAN:
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case MAN:
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case TIMER:
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case NATIVE:
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wordtype[wordnumber + 1] = NOUNS;
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break;
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default:
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wordtype[wordnumber + 1] = OBJECT;
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}
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wordnumber = take(location[position].objects);
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}
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wordnumber++;
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wordnumber++;
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if (!things)
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puts("Nothing to take!");
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} else
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take(location[position].objects);
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break;
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case DROP:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(inven, n)) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = drop("Dropped");
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}
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wordnumber++;
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wordnumber++;
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if (!things)
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puts("Nothing to drop!");
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} else
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drop("Dropped");
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break;
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case KICK:
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case THROW:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things, wv;
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things = 0;
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wv = wordvalue[wordnumber];
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(inven, n) ||
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(testbit(location[position].objects, n) && objsht[n])) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
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}
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wordnumber += 2;
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if (!things)
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printf("Nothing to %s!\n", wv == KICK ? "kick" : "throw");
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} else
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throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
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break;
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case TAKEOFF:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(wear, n)) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = takeoff();
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}
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wordnumber += 2;
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if (!things)
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puts("Nothing to take off!");
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} else
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takeoff();
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break;
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case DRAW:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(wear, n)) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = draw();
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}
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wordnumber += 2;
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if (!things)
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puts("Nothing to draw!");
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} else
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draw();
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break;
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case PUTON:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(location[position].objects, n) && objsht[n]) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = puton();
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}
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wordnumber += 2;
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if (!things)
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puts("Nothing to put on!");
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} else
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puton();
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break;
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case WEARIT:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(inven, n)) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = wearit();
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}
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wordnumber += 2;
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if (!things)
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puts("Nothing to wear!");
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} else
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wearit();
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break;
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case EAT:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(inven, n)) {
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things++;
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wordvalue[wordnumber + 1] = n;
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wordnumber = eat();
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}
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wordnumber += 2;
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if (!things)
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puts("Nothing to eat!");
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} else
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eat();
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break;
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case PUT:
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put();
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break;
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case INVEN:
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if (ucard(inven)) {
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puts("You are holding:\n");
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(inven, n))
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printf("\t%s\n", objsht[n]);
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if (WEIGHT == 0)
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printf("\n= %d kilogram%s (can't lift any weight%s)\n",
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carrying,
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(carrying == 1 ? "." : "s."),
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(carrying ? " or move with what you have" : ""));
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else
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printf("\n= %d kilogram%s (%d%%)\n",
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carrying,
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(carrying == 1 ? "." : "s."),
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carrying * 100 / WEIGHT);
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if (CUMBER == 0)
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printf("Your arms can't pick anything up.\n");
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else
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printf("Your arms are %d%% full.\n",
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encumber * 100 / CUMBER);
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} else
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puts("You aren't carrying anything.");
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if (ucard(wear)) {
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puts("\nYou are wearing:\n");
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(wear, n))
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printf("\t%s\n", objsht[n]);
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} else
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puts("\nYou are stark naked.");
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if (card(injuries, NUMOFINJURIES)) {
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puts("\nYou have suffered:\n");
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for (n = 0; n < NUMOFINJURIES; n++)
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if (injuries[n])
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printf("\t%s\n", ouch[n]);
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printf("\nYou can still carry up to %d kilogram%s\n", WEIGHT, (WEIGHT == 1 ? "." : "s."));
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} else
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puts("\nYou are in perfect health.");
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wordnumber++;
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break;
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case USE:
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lflag = use();
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break;
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case OPEN:
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if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
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int things;
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things = 0;
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for (n = 0; n < NUMOFOBJECTS; n++)
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if (testbit(inven, n)) {
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things++;
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wordvalue[wordnumber + 1] = n;
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dooropen();
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}
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wordnumber += 2;
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if (!things)
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puts("Nothing to open!");
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} else
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dooropen();
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break;
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case LOOK:
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if (!notes[CANTSEE] || testbit(inven, LAMPON) ||
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testbit(location[position].objects, LAMPON)
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|| matchlight) {
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beenthere[position] = 2;
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writedes();
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printobjs();
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if (matchlight) {
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puts("\nYour match splutters out.");
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matchlight = 0;
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}
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} else
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puts("I can't see anything.");
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return (-1);
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break;
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case SU:
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if (wiz || tempwiz) {
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printf("\nRoom (was %d) = ", position);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &position);
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printf("Time (was %d) = ", ourtime);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &ourtime);
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printf("Fuel (was %d) = ", fuel);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &fuel);
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printf("Torps (was %d) = ", torps);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &torps);
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printf("CUMBER (was %d) = ", CUMBER);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &CUMBER);
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printf("WEIGHT (was %d) = ", WEIGHT);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &WEIGHT);
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printf("Clock (was %d) = ", ourclock);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n')
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sscanf(buffer, "%d", &ourclock);
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printf("Wizard (was %d, %d) = ", wiz, tempwiz);
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fgets(buffer, 10, stdin);
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if (*buffer != '\n') {
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sscanf(buffer, "%d", &junk);
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if (!junk)
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tempwiz = wiz = 0;
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}
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printf("\nDONE.\n");
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return (0);
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} else
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puts("You aren't a wizard.");
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break;
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case SCORE:
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printf("\tPLEASURE\tPOWER\t\tEGO\n");
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printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego);
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printf("This gives you the rating of %s in %d turns.\n", rate(), ourtime);
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printf("You have visited %d out of %d rooms this run (%d%%).\n", card(beenthere, NUMOFROOMS), NUMOFROOMS, card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS);
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break;
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case KNIFE:
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case KILL:
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murder();
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break;
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case UNDRESS:
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case RAVAGE:
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ravage();
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break;
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case SAVE:
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printf("\nSave file name (default %s): ",
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DEFAULT_SAVE_FILE);
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filename = fgetln(stdin, &filename_len);
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if (filename_len == 0
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|| (filename_len == 1 && filename[0] == '\n'))
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rfilename = save_file_name(DEFAULT_SAVE_FILE,
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strlen(DEFAULT_SAVE_FILE));
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else {
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if (filename[filename_len - 1] == '\n')
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filename_len--;
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rfilename = save_file_name(filename,
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filename_len);
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}
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save(rfilename);
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free(rfilename);
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break;
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case VERBOSE:
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verbose = 1;
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printf("[Maximum verbosity]\n");
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break;
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case BRIEF:
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verbose = 0;
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printf("[Standard verbosity]\n");
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break;
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case FOLLOW:
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lflag = follow();
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break;
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case GIVE:
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give();
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break;
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case KISS:
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kiss();
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break;
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case LOVE:
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love();
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break;
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case RIDE:
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lflag = ride();
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break;
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case DRIVE:
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lflag = drive();
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break;
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case LIGHT:
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light();
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break;
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case LAUNCH:
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if (!launch())
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return (-1);
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else
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lflag = 0;
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break;
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case LANDIT:
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if (!land())
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return (-1);
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else
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lflag = 0;
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break;
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case TIME:
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chime();
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break;
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case SLEEP:
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zzz();
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break;
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case DIG:
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dig();
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break;
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case JUMP:
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lflag = jump();
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break;
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case BURY:
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bury();
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break;
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case SWIM:
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puts("Surf's up!");
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break;
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case DRINK:
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drink();
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break;
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case QUIT:
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die();
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default:
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puts("How's that?");
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return (-1);
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break;
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}
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if (wordnumber < wordcount && *words[wordnumber++] == ',')
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continue;
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else
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return (lflag);
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}
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return (lflag);
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}
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