mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-11-02 16:37:17 -04:00
108 lines
3.3 KiB
C
108 lines
3.3 KiB
C
/* $NetBSD: ram.c,v 1.5 2003/08/07 09:37:53 agc Exp $ */
|
|
|
|
/*
|
|
* Copyright (c) 1980, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)ram.c 8.1 (Berkeley) 5/31/93";
|
|
#else
|
|
__RCSID("$NetBSD: ram.c,v 1.5 2003/08/07 09:37:53 agc Exp $");
|
|
#endif
|
|
#endif /* not lint */
|
|
|
|
#include <stdio.h>
|
|
#include <unistd.h>
|
|
#include "trek.h"
|
|
|
|
/*
|
|
** RAM SOME OBJECT
|
|
**
|
|
** You have run into some sort of object. It may be a Klingon,
|
|
** a star, or a starbase. If you run into a star, you are really
|
|
** stupid, because there is no hope for you.
|
|
**
|
|
** If you run into something else, you destroy that object. You
|
|
** also rack up incredible damages.
|
|
*/
|
|
|
|
void
|
|
ram(ix, iy)
|
|
int ix, iy;
|
|
{
|
|
int i;
|
|
char c;
|
|
|
|
printf("\07RED ALERT\07: collision imminent\n");
|
|
c = Sect[ix][iy];
|
|
switch (c)
|
|
{
|
|
|
|
case KLINGON:
|
|
printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
|
|
killk(ix, iy);
|
|
break;
|
|
|
|
case STAR:
|
|
case INHABIT:
|
|
printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
|
|
sleep(2);
|
|
printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
|
|
lose(L_STAR);
|
|
|
|
case BASE:
|
|
printf("You ran into the starbase at %d,%d\n", ix, iy);
|
|
killb(Ship.quadx, Ship.quady);
|
|
/* don't penalize the captain if it wasn't his fault */
|
|
if (!damaged(SINS))
|
|
Game.killb += 1;
|
|
break;
|
|
}
|
|
sleep(2);
|
|
printf("%s heavily damaged\n", Ship.shipname);
|
|
|
|
/* select the number of deaths to occur */
|
|
i = 10 + ranf(20 * Game.skill);
|
|
Game.deaths += i;
|
|
Ship.crew -= i;
|
|
printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
|
|
|
|
/* damage devices with an 80% probability */
|
|
for (i = 0; i < NDEV; i++)
|
|
{
|
|
if (ranf(100) < 20)
|
|
continue;
|
|
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
|
|
}
|
|
|
|
/* no chance that your shields remained up in all that */
|
|
Ship.shldup = 0;
|
|
}
|