mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-11-02 16:37:17 -04:00
111 lines
4.5 KiB
Groff
111 lines
4.5 KiB
Groff
.\" $NetBSD: wump.6,v 1.6 2003/08/07 09:37:57 agc Exp $
|
|
.\"
|
|
.\" Copyright (c) 1989, 1993
|
|
.\" The Regents of the University of California. All rights reserved.
|
|
.\"
|
|
.\" This code is derived from software contributed to Berkeley by
|
|
.\" Dave Taylor, of Intuitive Systems.
|
|
.\"
|
|
.\" Redistribution and use in source and binary forms, with or without
|
|
.\" modification, are permitted provided that the following conditions
|
|
.\" are met:
|
|
.\" 1. Redistributions of source code must retain the above copyright
|
|
.\" notice, this list of conditions and the following disclaimer.
|
|
.\" 2. Redistributions in binary form must reproduce the above copyright
|
|
.\" notice, this list of conditions and the following disclaimer in the
|
|
.\" documentation and/or other materials provided with the distribution.
|
|
.\" 3. Neither the name of the University nor the names of its contributors
|
|
.\" may be used to endorse or promote products derived from this software
|
|
.\" without specific prior written permission.
|
|
.\"
|
|
.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
.\" SUCH DAMAGE.
|
|
.\"
|
|
.\" @(#)wump.6 8.1 (Berkeley) 5/31/93
|
|
.\"
|
|
.Dd May 31, 1993
|
|
.Dt WUMP 6
|
|
.Os
|
|
.Sh NAME
|
|
.Nm wump
|
|
.Nd hunt the wumpus in an underground cave
|
|
.Sh SYNOPSIS
|
|
.Nm
|
|
.Op Fl h
|
|
.Op Fl a Ar arrows
|
|
.Op Fl b Ar bats
|
|
.Op Fl p Ar pits
|
|
.Op Fl r Ar rooms
|
|
.Op Fl t Ar tunnels
|
|
.Sh DESCRIPTION
|
|
The game
|
|
.Nm
|
|
is based on a fantasy game first presented in the pages of
|
|
.Em People's Computer Company
|
|
in 1973.
|
|
In Hunt the Wumpus you are placed in a cave built of many different rooms,
|
|
all interconnected by tunnels.
|
|
Your quest is to find and shoot the evil Wumpus that resides elsewhere in
|
|
the cave without running into any pits or using up your limited supply of
|
|
arrows.
|
|
.Pp
|
|
The options are as follows:
|
|
.Bl -tag -width indent
|
|
.It Fl a
|
|
Specifies the number of magic arrows the adventurer gets.
|
|
The default is five.
|
|
.It Fl b
|
|
Specifies the number of rooms in the cave which contain bats.
|
|
The default is three.
|
|
.It Fl h
|
|
Play the hard version -- more pits, more bats, and a generally more
|
|
dangerous cave.
|
|
.It Fl p
|
|
Specifies the number of rooms in the cave which contain bottomless pits.
|
|
The default is three.
|
|
.It Fl r
|
|
Specifies the number of rooms in the cave.
|
|
The default cave size is twenty-five rooms.
|
|
.It Fl t
|
|
Specifies the number of tunnels connecting each room in the cave to
|
|
another room.
|
|
Beware, too many tunnels in a small cave can easily cause it to collapse!
|
|
The default cave room has three tunnels to other rooms.
|
|
.El
|
|
.Pp
|
|
While wandering through the cave you'll notice that, while there are tunnels
|
|
everywhere, there are some mysterious quirks to the cave topology, including
|
|
some tunnels that go from one room to another, but not necessarily back!
|
|
Also, most pesky of all are the rooms that are home to large numbers of bats,
|
|
which, upon being disturbed, will en masse grab you and move you to another
|
|
portion of the cave (including those housing bottomless pits, sure
|
|
death for unwary explorers).
|
|
.Pp
|
|
Fortunately, you're not going into the cave without any weapons or tools,
|
|
and in fact your biggest aids are your senses; you can often smell the
|
|
rather odiferous Wumpus up to
|
|
.Em two
|
|
rooms away, and you can always feel the drafts created by the occasional
|
|
bottomless pit and hear the rustle of the bats in caves they might be
|
|
sleeping within.
|
|
.Pp
|
|
To kill the wumpus, you'll need to shoot it with one of your magic arrows.
|
|
Fortunately, you don't have to be in the same room as the creature, and can
|
|
instead shoot the arrow from as far as three or four rooms away!
|
|
.Pp
|
|
When you shoot an arrow, you do so by typing in a list of rooms that you'd
|
|
like it to travel to.
|
|
If at any point in its travels it cannot find a tunnel to the room you
|
|
specify from the room it's in, it will instead randomly fly down one of the
|
|
tunnels, possibly, if you're real unlucky, even flying back into the room
|
|
you're in and hitting you!
|