mirror of
https://salsa.debian.org/games-team/bsdgames
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119 lines
3.2 KiB
C
119 lines
3.2 KiB
C
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/* $NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $ */
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/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93";
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#else
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__RCSID("$NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $");
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#endif
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#endif /* not lint */
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# include "robots.h"
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/*
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* play_level:
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* Let the player play the current level
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*/
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void
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play_level()
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{
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COORD *cp;
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move(My_pos.y, My_pos.x);
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addch(PLAYER);
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refresh();
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for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
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if (cp->y < 0)
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continue;
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move(cp->y, cp->x);
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addch(ROBOT);
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}
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refresh();
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# ifdef DEBUG
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standout();
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move(Min.y, Min.x);
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addch(inch());
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move(Max.y, Max.x);
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addch(inch());
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standend();
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# endif /* DEBUG */
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setjmp(End_move);
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flush_in();
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while (!Dead && Num_robots > 0) {
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move(My_pos.y, My_pos.x);
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if (!jumping())
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refresh();
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get_move();
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if (Real_time)
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alarm(0);
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if (Field[My_pos.y][My_pos.x] != 0)
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Dead = TRUE;
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if (!Dead)
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move_robots(FALSE);
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if (Was_bonus) {
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move(Y_PROMPT, X_PROMPT);
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clrtoeol();
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move(Y_PROMPT + 1, X_PROMPT);
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clrtoeol();
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Was_bonus = FALSE;
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}
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}
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/*
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* if the player didn't die, add on the possible bonuses
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*/
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if (!Dead) {
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Was_bonus = FALSE;
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if (Level == Start_level && Start_level > 1) {
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move(Y_PROMPT, X_PROMPT);
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printw("Advance bonus: %d", S_BONUS);
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refresh();
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add_score(S_BONUS);
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Was_bonus = TRUE;
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}
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if (Wait_bonus != 0) {
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if (!Was_bonus)
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move(Y_PROMPT, X_PROMPT);
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else
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move(Y_PROMPT + 1, X_PROMPT);
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printw("Wait bonus: %d", Wait_bonus);
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refresh();
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add_score(Wait_bonus);
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Was_bonus = TRUE;
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}
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}
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}
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