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bsdgames/hack/hack.do_wear.c

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2012-02-25 12:04:33 -05:00
/* $NetBSD: hack.do_wear.c,v 1.5 2003/04/02 18:36:36 jsm Exp $ */
/*
* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
* Amsterdam
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the Stichting Centrum voor Wiskunde en
* Informatica, nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.do_wear.c,v 1.5 2003/04/02 18:36:36 jsm Exp $");
#endif /* not lint */
#include "hack.h"
#include "extern.h"
void
off_msg(otmp)
struct obj *otmp;
{
pline("You were wearing %s.", doname(otmp));
}
int
doremarm()
{
struct obj *otmp;
if (!uarm && !uarmh && !uarms && !uarmg) {
pline("Not wearing any armor.");
return (0);
}
otmp = (!uarmh && !uarms && !uarmg) ? uarm :
(!uarms && !uarm && !uarmg) ? uarmh :
(!uarmh && !uarm && !uarmg) ? uarms :
(!uarmh && !uarm && !uarms) ? uarmg :
getobj("[", "take off");
if (!otmp)
return (0);
if (!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
pline("You can't take that off.");
return (0);
}
if (otmp == uarmg && uwep && uwep->cursed) { /* myers@uwmacc */
pline("You seem not able to take off the gloves while holding your weapon.");
return (0);
}
(void) armoroff(otmp);
return (1);
}
int
doremring()
{
if (!uleft && !uright) {
pline("Not wearing any ring.");
return (0);
}
if (!uleft)
return (dorr(uright));
if (!uright)
return (dorr(uleft));
if (uleft && uright)
while (1) {
char answer;
pline("What ring, Right or Left? [ rl?]");
if (strchr(quitchars, (answer = readchar())))
return (0);
switch (answer) {
case 'l':
case 'L':
return (dorr(uleft));
case 'r':
case 'R':
return (dorr(uright));
case '?':
(void) doprring();
/* might look at morc here %% */
}
}
/* NOTREACHED */
return (0);
}
int
dorr(otmp)
struct obj *otmp;
{
if (cursed(otmp))
return (0);
ringoff(otmp);
off_msg(otmp);
return (1);
}
int
cursed(otmp)
struct obj *otmp;
{
if (otmp->cursed) {
pline("You can't. It appears to be cursed.");
return (1);
}
return (0);
}
int
armoroff(otmp)
struct obj *otmp;
{
int delay = -objects[otmp->otyp].oc_delay;
if (cursed(otmp))
return (0);
setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
if (delay) {
nomul(delay);
switch (otmp->otyp) {
case HELMET:
nomovemsg = "You finished taking off your helmet.";
break;
case PAIR_OF_GLOVES:
nomovemsg = "You finished taking off your gloves";
break;
default:
nomovemsg = "You finished taking off your suit.";
}
} else {
off_msg(otmp);
}
return (1);
}
int
doweararm()
{
struct obj *otmp;
int delay;
int err = 0;
long mask = 0;
otmp = getobj("[", "wear");
if (!otmp)
return (0);
if (otmp->owornmask & W_ARMOR) {
pline("You are already wearing that!");
return (0);
}
if (otmp->otyp == HELMET) {
if (uarmh) {
pline("You are already wearing a helmet.");
err++;
} else
mask = W_ARMH;
} else if (otmp->otyp == SHIELD) {
if (uarms)
pline("You are already wearing a shield."), err++;
if (uwep && uwep->otyp == TWO_HANDED_SWORD)
pline("You cannot wear a shield and wield a two-handed sword."), err++;
if (!err)
mask = W_ARMS;
} else if (otmp->otyp == PAIR_OF_GLOVES) {
if (uarmg) {
pline("You are already wearing gloves.");
err++;
} else if (uwep && uwep->cursed) {
pline("You cannot wear gloves over your weapon.");
err++;
} else
mask = W_ARMG;
} else {
if (uarm) {
if (otmp->otyp != ELVEN_CLOAK || uarm2) {
pline("You are already wearing some armor.");
err++;
}
}
if (!err)
mask = W_ARM;
}
if (otmp == uwep && uwep->cursed) {
if (!err++)
pline("%s is welded to your hand.", Doname(uwep));
}
if (err)
return (0);
setworn(otmp, mask);
if (otmp == uwep)
setuwep((struct obj *) 0);
delay = -objects[otmp->otyp].oc_delay;
if (delay) {
nomul(delay);
nomovemsg = "You finished your dressing manoeuvre.";
}
otmp->known = 1;
return (1);
}
int
dowearring()
{
struct obj *otmp;
long mask = 0;
long oldprop;
if (uleft && uright) {
pline("There are no more ring-fingers to fill.");
return (0);
}
otmp = getobj("=", "wear");
if (!otmp)
return (0);
if (otmp->owornmask & W_RING) {
pline("You are already wearing that!");
return (0);
}
if (otmp == uleft || otmp == uright) {
pline("You are already wearing that.");
return (0);
}
if (otmp == uwep && uwep->cursed) {
pline("%s is welded to your hand.", Doname(uwep));
return (0);
}
if (uleft)
mask = RIGHT_RING;
else if (uright)
mask = LEFT_RING;
else
do {
char answer;
pline("What ring-finger, Right or Left? ");
if (strchr(quitchars, (answer = readchar())))
return (0);
switch (answer) {
case 'l':
case 'L':
mask = LEFT_RING;
break;
case 'r':
case 'R':
mask = RIGHT_RING;
break;
}
} while (!mask);
setworn(otmp, mask);
if (otmp == uwep)
setuwep((struct obj *) 0);
oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
switch (otmp->otyp) {
case RIN_LEVITATION:
if (!oldprop)
float_up();
break;
case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
rescham();
break;
case RIN_GAIN_STRENGTH:
u.ustr += otmp->spe;
u.ustrmax += otmp->spe;
if (u.ustr > 118)
u.ustr = 118;
if (u.ustrmax > 118)
u.ustrmax = 118;
flags.botl = 1;
break;
case RIN_INCREASE_DAMAGE:
u.udaminc += otmp->spe;
break;
}
prinv(otmp);
return (1);
}
void
ringoff(obj)
struct obj *obj;
{
long mask;
mask = obj->owornmask & W_RING;
setworn((struct obj *) 0, obj->owornmask);
if (!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
impossible("Strange... I didnt know you had that ring.");
u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
switch (obj->otyp) {
case RIN_FIRE_RESISTANCE:
/* Bad luck if the player is in hell... --jgm */
if (!Fire_resistance && dlevel >= 30) {
pline("The flames of Hell burn you to a crisp.");
killer = "stupidity in hell";
done("burned");
}
break;
case RIN_LEVITATION:
if (!Levitation) { /* no longer floating */
float_down();
}
break;
case RIN_GAIN_STRENGTH:
u.ustr -= obj->spe;
u.ustrmax -= obj->spe;
if (u.ustr > 118)
u.ustr = 118;
if (u.ustrmax > 118)
u.ustrmax = 118;
flags.botl = 1;
break;
case RIN_INCREASE_DAMAGE:
u.udaminc -= obj->spe;
break;
}
}
void
find_ac()
{
int uac = 10;
if (uarm)
uac -= ARM_BONUS(uarm);
if (uarm2)
uac -= ARM_BONUS(uarm2);
if (uarmh)
uac -= ARM_BONUS(uarmh);
if (uarms)
uac -= ARM_BONUS(uarms);
if (uarmg)
uac -= ARM_BONUS(uarmg);
if (uleft && uleft->otyp == RIN_PROTECTION)
uac -= uleft->spe;
if (uright && uright->otyp == RIN_PROTECTION)
uac -= uright->spe;
if (uac != u.uac) {
u.uac = uac;
flags.botl = 1;
}
}
void
glibr()
{
struct obj *otmp;
int xfl = 0;
if (!uarmg)
if (uleft || uright) {
/* Note: at present also cursed rings fall off */
pline("Your %s off your fingers.",
(uleft && uright) ? "rings slip" : "ring slips");
xfl++;
if ((otmp = uleft) != Null(obj)) {
ringoff(uleft);
dropx(otmp);
}
if ((otmp = uright) != Null(obj)) {
ringoff(uright);
dropx(otmp);
}
}
if ((otmp = uwep) != Null(obj)) {
/* Note: at present also cursed weapons fall */
setuwep((struct obj *) 0);
dropx(otmp);
pline("Your weapon %sslips from your hands.",
xfl ? "also " : "");
}
}
struct obj *
some_armor()
{
struct obj *otmph = uarm;
if (uarmh && (!otmph || !rn2(4)))
otmph = uarmh;
if (uarmg && (!otmph || !rn2(4)))
otmph = uarmg;
if (uarms && (!otmph || !rn2(4)))
otmph = uarms;
return (otmph);
}
void
corrode_armor()
{
struct obj *otmph = some_armor();
if (otmph) {
if (otmph->rustfree ||
otmph->otyp == ELVEN_CLOAK ||
otmph->otyp == LEATHER_ARMOR ||
otmph->otyp == STUDDED_LEATHER_ARMOR) {
pline("Your %s not affected!",
aobjnam(otmph, "are"));
return;
}
pline("Your %s!", aobjnam(otmph, "corrode"));
otmph->spe--;
}
}