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80 lines
3.0 KiB
C
80 lines
3.0 KiB
C
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/* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
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/*-
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* Copyright (c) 2003 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Christos Zoulas.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* screen.h: Screen base class
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*/
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#ifndef _H_GAMESCREEN
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#define _H_GAMESCREEN
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#include <stdlib.h>
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class PLAYER;
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class GAMESCREEN {
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public:
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enum EDGE {
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GS_HLINE,
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GS_VLINE,
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GS_ULCORNER,
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GS_URCORNER,
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GS_LLCORNER,
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GS_LRCORNER,
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GS_LTEE,
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GS_RTEE,
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GS_TTEE,
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GS_BTEE,
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GS_PLUS
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};
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virtual ~GAMESCREEN();
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virtual void clean(void) = 0; // Clear screen
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virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
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virtual void addsym(const int sym) = 0; // Add character symbol
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virtual void addedge(const int sym) = 0; // Add character symbol
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virtual void redraw(void) = 0; // Refresh
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virtual int getinput(void) = 0; // Get user input
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virtual void bell(void) = 0; // Beep
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virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
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virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
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virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
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virtual void ties(const PLAYER& p) = 0; // Post tie games
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};
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#endif
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