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https://salsa.debian.org/games-team/bsdgames
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414 lines
10 KiB
C
414 lines
10 KiB
C
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/* $NetBSD: extern.h,v 1.27 2004/02/08 00:32:48 jsm Exp $ */
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/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)externs.h 8.1 (Berkeley) 5/31/93
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*/
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#include <sys/types.h>
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#include "machdep.h"
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/* program mode */
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extern int mode;
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#define MODE_PLAYER 1
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#define MODE_DRIVER 2
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#define MODE_LOGGER 3
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/* command line flags */
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extern int randomize; /* -x, give first available ship */
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extern int longfmt; /* -l, print score in long format */
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extern int nobells; /* -b, don't ring bell before Signal */
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/* other initial modes */
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extern gid_t gid;
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extern gid_t egid;
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#define dieroll() ((random()) % 6 + 1)
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#define sqr(a) ((a) * (a))
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#define grappled(a) ((a)->file->ngrap)
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#define fouled(a) ((a)->file->nfoul)
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#define snagged(a) (grappled(a) + fouled(a))
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#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
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#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
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#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
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#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
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#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
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#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
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#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
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#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
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#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
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#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
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#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
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#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
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#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
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#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
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/* loadL and loadR, should match loadname[] */
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#define L_EMPTY 0 /* should be 0, don't change */
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#define L_GRAPE 1
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#define L_CHAIN 2
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#define L_ROUND 3
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#define L_DOUBLE 4
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#define L_EXPLODE 5
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/*
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* readyL and readyR, these are bits, except R_EMPTY
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*/
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#define R_EMPTY 0 /* not loaded and not loading */
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#define R_LOADING 1 /* loading */
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#define R_DOUBLE 2 /* loading double */
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#define R_LOADED 4 /* loaded */
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#define R_INITIAL 8 /* loaded initial */
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#define HULL 0
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#define RIGGING 1
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#define W_CAPTAIN 1
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#define W_CAPTURED 2
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#define W_CLASS 3
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#define W_CREW 4
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#define W_DBP 5
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#define W_DRIFT 6
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#define W_EXPLODE 7
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#define W_FILE 8
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#define W_FOUL 9
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#define W_GUNL 10
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#define W_GUNR 11
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#define W_HULL 12
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#define W_MOVE 13
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#define W_OBP 14
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#define W_PCREW 15
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#define W_UNFOUL 16
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#define W_POINTS 17
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#define W_QUAL 18
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#define W_UNGRAP 19
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#define W_RIGG 20
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#define W_COL 21
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#define W_DIR 22
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#define W_ROW 23
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#define W_SIGNAL 24
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#define W_SINK 25
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#define W_STRUCK 26
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#define W_TA 27
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#define W_ALIVE 28
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#define W_TURN 29
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#define W_WIND 30
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#define W_FS 31
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#define W_GRAP 32
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#define W_RIG1 33
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#define W_RIG2 34
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#define W_RIG3 35
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#define W_RIG4 36
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#define W_BEGIN 37
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#define W_END 38
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#define W_DDEAD 39
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#define NLOG 10
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struct logs {
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char l_name[20];
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int l_uid;
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int l_shipnum;
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int l_gamenum;
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int l_netpoints;
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};
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struct BP {
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short turnsent;
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struct ship *toship;
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short mensent;
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};
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struct snag {
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short sn_count;
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short sn_turn;
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};
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#define NSCENE nscene
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#define NSHIP 10
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#define NBP 3
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#define NNATION 8
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#define N_A 0
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#define N_B 1
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#define N_S 2
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#define N_F 3
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#define N_J 4
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#define N_D 5
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#define N_K 6
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#define N_O 7
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struct File {
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int index;
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char captain[20]; /* 0 */
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short points; /* 20 */
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unsigned char loadL; /* 22 */
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unsigned char loadR; /* 24 */
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unsigned char readyL; /* 26 */
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unsigned char readyR; /* 28 */
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struct BP OBP[NBP]; /* 30 */
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struct BP DBP[NBP]; /* 48 */
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char struck; /* 66 */
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struct ship *captured; /* 68 */
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short pcrew; /* 70 */
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char movebuf[10]; /* 72 */
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char drift; /* 82 */
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short nfoul;
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short ngrap;
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struct snag foul[NSHIP]; /* 84 */
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struct snag grap[NSHIP]; /* 124 */
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char RH; /* 224 */
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char RG; /* 226 */
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char RR; /* 228 */
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char FS; /* 230 */
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char explode; /* 232 */
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char sink; /* 234 */
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unsigned char dir;
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short col;
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short row;
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char loadwith;
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char stern;
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};
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struct ship {
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const char *shipname; /* 0 */
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struct shipspecs *specs; /* 2 */
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unsigned char nationality; /* 4 */
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short shiprow; /* 6 */
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short shipcol; /* 8 */
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char shipdir; /* 10 */
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struct File *file; /* 12 */
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};
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struct scenario {
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char winddir; /* 0 */
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char windspeed; /* 2 */
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char windchange; /* 4 */
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unsigned char vessels; /* 12 */
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const char *name; /* 14 */
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struct ship ship[NSHIP]; /* 16 */
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};
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extern struct scenario scene[];
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extern int nscene;
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struct shipspecs {
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char bs;
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char fs;
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char ta;
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short guns;
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unsigned char class;
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char hull;
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unsigned char qual;
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char crew1;
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char crew2;
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char crew3;
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char gunL;
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char gunR;
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char carL;
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char carR;
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int rig1;
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int rig2;
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int rig3;
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int rig4;
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short pts;
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};
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extern struct shipspecs specs[];
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extern struct scenario *cc; /* the current scenario */
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extern struct ship *ls; /* &cc->ship[cc->vessels] */
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#define SHIP(s) (&cc->ship[s])
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#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
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struct windeffects {
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char A, B, C, D;
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};
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extern const struct windeffects WET[7][6];
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struct Tables {
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char H, G, C, R;
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};
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extern const struct Tables RigTable[11][6];
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extern const struct Tables HullTable[11][6];
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extern const char AMMO[9][4];
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extern const char HDT[9][10];
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extern const char HDTrake[9][10];
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extern const char QUAL[9][5];
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extern const char MT[9][3];
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extern const char *const countryname[];
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extern const char *const classname[];
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extern const char *const directionname[];
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extern const char *const qualname[];
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extern const char loadname[];
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extern const char rangeofshot[];
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extern const char dr[], dc[];
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extern int winddir;
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extern int windspeed;
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extern int turn;
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extern int game;
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extern int alive;
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extern int people;
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extern int hasdriver;
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/* assorted.c */
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void table (struct ship *, struct ship *, int, int, int, int);
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void Cleansnag (struct ship *, struct ship *, int, int);
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/* dr_1.c */
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void unfoul (void);
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void boardcomp (void);
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void resolve (void);
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void compcombat (void);
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int next (void);
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/* dr_2.c */
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void thinkofgrapples (void);
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void checkup (void);
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void prizecheck (void);
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void closeon (struct ship *, struct ship *, char *, int, int, int);
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/* dr_3.c */
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void moveall (void);
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void sendbp (struct ship *, struct ship *, int, int);
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int is_toughmelee (struct ship *, struct ship *, int, int);
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void reload (void);
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void checksails (void);
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/* dr_4.c */
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void ungrap (struct ship *, struct ship *);
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void grap (struct ship *, struct ship *);
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/* dr_5.c */
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void subtract (struct ship *, struct ship *, int, int [3], int);
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int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
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int);
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/* dr_main.c */
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int dr_main (void);
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/* game.c */
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int maxturns (struct ship *, char *);
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int maxmove (struct ship *, int, int);
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/* lo_main.c */
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int lo_main (void);
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/* misc.c */
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int range (struct ship *, struct ship *);
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struct ship *closestenemy (struct ship *, int, int);
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int gunsbear (struct ship *, struct ship *);
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int portside (struct ship *, struct ship *, int);
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int colours (struct ship *);
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void logger (struct ship *);
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/* parties.c */
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int meleeing (struct ship *, struct ship *);
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int boarding (struct ship *, int);
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void unboard (struct ship *, struct ship *, int);
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/* pl_1.c */
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void leave (int) __attribute__((__noreturn__));
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void choke (int) __attribute__((__noreturn__));
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void child (int);
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/* pl_2.c */
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void play (void) __attribute__((__noreturn__));
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/* pl_3.c */
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void acceptcombat (void);
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void grapungrap (void);
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void unfoulplayer (void);
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/* pl_4.c */
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void changesail (void);
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void acceptsignal (void);
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void lookout (void);
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const char *saywhat (struct ship *, int);
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void eyeball (struct ship *);
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/* pl_5.c */
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void acceptmove (void);
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void acceptboard (void);
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/* pl_6.c */
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void repair (void);
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void loadplayer (void);
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/* pl_7.c */
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void initscreen (void);
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void cleanupscreen (void);
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void newturn (int);
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void Signal (const char *, struct ship *, ...)
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__attribute__((__format__(__printf__,1,3)));
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void Msg (const char *, ...)
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__attribute__((__format__(__printf__,1,2)));
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void prompt (const char *, struct ship *);
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int sgetch (const char *, struct ship *, int);
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void sgetstr (const char *, char *, int);
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void draw_screen (void);
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void draw_view (void);
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void draw_turn (void);
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void draw_stat (void);
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void draw_slot (void);
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void draw_board (void);
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void centerview (void);
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void upview (void);
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void downview (void);
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void leftview (void);
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void rightview (void);
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/* pl_main.c */
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int pl_main (void);
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/* sync.c */
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void fmtship (char *, size_t, const char *, struct ship *);
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void makesignal (struct ship *, const char *, struct ship *, ...)
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__attribute__((__format__(__printf__,2,4)));
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void makemsg (struct ship *, const char *, ...)
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__attribute__((__format__(__printf__,2,3)));
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int sync_exists (int);
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int sync_open (void);
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void sync_close (int);
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void Write (int, struct ship *, long, long, long, long);
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void Writestr (int, struct ship *, const char *);
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int Sync (void);
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