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https://salsa.debian.org/games-team/bsdgames
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281 lines
8.1 KiB
C
281 lines
8.1 KiB
C
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/* $NetBSD: hack.wizard.c,v 1.6 2003/04/02 18:36:41 jsm Exp $ */
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/*
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* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
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* Amsterdam
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of the Stichting Centrum voor Wiskunde en
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* Informatica, nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.wizard.c,v 1.6 2003/04/02 18:36:41 jsm Exp $");
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#endif /* not lint */
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/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
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#include "hack.h"
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#include "extern.h"
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#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try
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* magic */
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#define BOLT_LIM 8 /* from this distance D and 1 will try to hit
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* you */
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const char wizapp[] = "@DNPTUVXcemntx";
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/* If he has found the Amulet, make the wizard appear after some time */
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void
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amulet()
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{
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struct obj *otmp;
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struct monst *mtmp;
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if (!flags.made_amulet || !flags.no_of_wizards)
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return;
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/* find wizard, and wake him if necessary */
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
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for (otmp = invent; otmp; otmp = otmp->nobj)
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if (otmp->olet == AMULET_SYM && !otmp->spe) {
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mtmp->msleep = 0;
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if (dist(mtmp->mx, mtmp->my) > 2)
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pline(
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"You get the creepy feeling that somebody noticed your taking the Amulet."
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);
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return;
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}
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}
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int
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wiz_hit(mtmp)
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struct monst *mtmp;
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{
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/* if we have stolen or found the amulet, we disappear */
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if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
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mtmp->minvent->spe == 0) {
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/* vanish -- very primitive */
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fall_down(mtmp);
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return (1);
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}
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/* if it is lying around someplace, we teleport to it */
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if (!carrying(AMULET_OF_YENDOR)) {
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struct obj *otmp;
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for (otmp = fobj; otmp; otmp = otmp->nobj)
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if (otmp->olet == AMULET_SYM && !otmp->spe) {
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if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
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!m_at(otmp->ox, otmp->oy)) {
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/* teleport to it and pick it up */
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mtmp->mx = otmp->ox;
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mtmp->my = otmp->oy;
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freeobj(otmp);
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mpickobj(mtmp, otmp);
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pmon(mtmp);
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return (0);
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}
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goto hithim;
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}
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return (0); /* we don't know where it is */
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}
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hithim:
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if (rn2(2)) { /* hit - perhaps steal */
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/*
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* if hit 1/20 chance of stealing amulet & vanish - amulet is
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* on level 26 again.
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*/
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if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
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&& !rn2(20) && stealamulet(mtmp))
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(void)0;
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} else
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inrange(mtmp); /* try magic */
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return (0);
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}
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void
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inrange(mtmp)
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struct monst *mtmp;
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{
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schar tx, ty;
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/* do nothing if cancelled (but make '1' say something) */
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if (mtmp->data->mlet != '1' && mtmp->mcan)
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return;
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/* spit fire only when both in a room or both in a corridor */
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if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
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return;
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tx = u.ux - mtmp->mx;
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ty = u.uy - mtmp->my;
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if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
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|| (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
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switch (mtmp->data->mlet) {
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case 'D':
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/* spit fire in the direction of @ (not nec. hitting) */
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buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
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break;
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case '1':
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if (rn2(WIZSHOT))
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break;
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/*
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* if you zapped wizard with wand of cancellation, he
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* has to shake off the effects before he can throw
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* spells successfully. 1/2 the time they fail
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* anyway
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*/
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if (mtmp->mcan || rn2(2)) {
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if (canseemon(mtmp))
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pline("%s makes a gesture, then curses.",
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Monnam(mtmp));
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else
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pline("You hear mumbled cursing.");
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if (!rn2(3)) {
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mtmp->mspeed = 0;
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mtmp->minvis = 0;
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}
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if (!rn2(3))
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mtmp->mcan = 0;
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} else {
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if (canseemon(mtmp)) {
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if (!rn2(6) && !Invis) {
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pline("%s hypnotizes you.", Monnam(mtmp));
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nomul(rn2(3) + 3);
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break;
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} else
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pline("%s chants an incantation.",
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Monnam(mtmp));
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} else
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pline("You hear a mumbled incantation.");
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switch (rn2(Invis ? 5 : 6)) {
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case 0:
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/*
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* create a nasty monster from a deep
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* level
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*/
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/*
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* (for the moment, 'nasty' is not
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* implemented)
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*/
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(void) makemon((struct permonst *) 0, u.ux, u.uy);
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break;
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case 1:
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pline("\"Destroy the thief, my pets!\"");
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aggravate(); /* aggravate all the
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* monsters */
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/* fall into next case */
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case 2:
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if (flags.no_of_wizards == 1 && rnd(5) == 0)
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/*
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* if only 1 wizard, clone
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* himself
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*/
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clonewiz(mtmp);
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break;
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case 3:
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if (mtmp->mspeed == MSLOW)
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mtmp->mspeed = 0;
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else
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mtmp->mspeed = MFAST;
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break;
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case 4:
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mtmp->minvis = 1;
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break;
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case 5:
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/* Only if not Invisible */
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pline("You hear a clap of thunder!");
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/*
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* shoot a bolt of fire or cold, or a
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* sleep ray
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*/
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buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
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break;
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}
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}
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}
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if (u.uhp < 1)
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done_in_by(mtmp);
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}
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}
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void
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aggravate()
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{
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struct monst *mtmp;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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mtmp->msleep = 0;
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if (mtmp->mfroz && !rn2(5))
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mtmp->mfroz = 0;
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}
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}
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void
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clonewiz(mtmp)
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struct monst *mtmp;
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{
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struct monst *mtmp2;
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if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
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flags.no_of_wizards = 2;
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unpmon(mtmp2);
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mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
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pmon(mtmp);
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}
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}
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