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bsdgames/dab/gamescreen.h

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2012-02-25 12:04:33 -05:00
/* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* screen.h: Screen base class
*/
#ifndef _H_GAMESCREEN
#define _H_GAMESCREEN
#include <stdlib.h>
class PLAYER;
class GAMESCREEN {
public:
enum EDGE {
GS_HLINE,
GS_VLINE,
GS_ULCORNER,
GS_URCORNER,
GS_LLCORNER,
GS_LRCORNER,
GS_LTEE,
GS_RTEE,
GS_TTEE,
GS_BTEE,
GS_PLUS
};
virtual ~GAMESCREEN();
virtual void clean(void) = 0; // Clear screen
virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
virtual void addsym(const int sym) = 0; // Add character symbol
virtual void addedge(const int sym) = 0; // Add character symbol
virtual void redraw(void) = 0; // Refresh
virtual int getinput(void) = 0; // Get user input
virtual void bell(void) = 0; // Beep
virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
virtual void ties(const PLAYER& p) = 0; // Post tie games
};
#endif