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https://salsa.debian.org/games-team/bsdgames
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387 lines
9.3 KiB
C
387 lines
9.3 KiB
C
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/* $NetBSD: auto.c,v 1.7 2004/08/27 09:06:25 christos Exp $ */
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/*-
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* Copyright (c) 1999 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Christos Zoulas.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Automatic move.
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* intelligent ?
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* Algo :
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* IF scrapheaps don't exist THEN
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* IF not in danger THEN
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* stay at current position
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* ELSE
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* move away from the closest robot
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* FI
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* ELSE
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* find closest heap
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* find closest robot
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* IF scrapheap is adjacent THEN
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* move behind the scrapheap
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* ELSE
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* take the move that takes you away from the
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* robots and closest to the heap
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* FI
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* FI
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*/
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#include "robots.h"
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#define ABS(a) (((a)>0)?(a):-(a))
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#define MIN(a,b) (((a)>(b))?(b):(a))
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#define MAX(a,b) (((a)<(b))?(b):(a))
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#define CONSDEBUG(a)
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static int distance(int, int, int, int);
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static int xinc(int);
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static int yinc(int);
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static const char *find_moves(void);
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static COORD *closest_robot(int *);
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static COORD *closest_heap(int *);
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static char move_towards(int, int);
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static char move_away(COORD *);
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static char move_between(COORD *, COORD *);
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static int between(COORD *, COORD *);
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/* distance():
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* return "move" number distance of the two coordinates
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*/
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static int
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distance(x1, y1, x2, y2)
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int x1, y1, x2, y2;
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{
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return MAX(ABS(ABS(x1) - ABS(x2)), ABS(ABS(y1) - ABS(y2)));
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} /* end distance */
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/* xinc():
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* Return x coordinate moves
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*/
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static int
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xinc(dir)
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int dir;
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{
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switch(dir) {
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case 'b':
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case 'h':
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case 'y':
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return -1;
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case 'l':
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case 'n':
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case 'u':
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return 1;
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case 'j':
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case 'k':
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default:
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return 0;
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}
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}
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/* yinc():
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* Return y coordinate moves
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*/
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static int
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yinc(dir)
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int dir;
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{
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switch(dir) {
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case 'k':
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case 'u':
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case 'y':
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return -1;
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case 'b':
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case 'j':
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case 'n':
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return 1;
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case 'h':
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case 'l':
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default:
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return 0;
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}
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}
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/* find_moves():
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* Find possible moves
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*/
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static const char *
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find_moves()
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{
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int x, y;
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COORD test;
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const char *m;
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char *a;
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static const char moves[] = ".hjklyubn";
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static char ans[sizeof moves];
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a = ans;
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for(m = moves; *m; m++) {
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test.x = My_pos.x + xinc(*m);
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test.y = My_pos.y + yinc(*m);
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move(test.y, test.x);
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switch(winch(stdscr)) {
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case ' ':
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case PLAYER:
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for(x = test.x - 1; x <= test.x + 1; x++) {
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for(y = test.y - 1; y <= test.y + 1; y++) {
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move(y, x);
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if(winch(stdscr) == ROBOT)
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goto bad;
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}
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}
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*a++ = *m;
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}
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bad:;
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}
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*a = 0;
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if(ans[0])
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return ans;
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else
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return "t";
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}
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/* closest_robot():
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* return the robot closest to us
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* and put in dist its distance
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*/
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static COORD *
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closest_robot(dist)
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int *dist;
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{
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COORD *rob, *end, *minrob = NULL;
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int tdist, mindist;
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mindist = 1000000;
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end = &Robots[MAXROBOTS];
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for (rob = Robots; rob < end; rob++) {
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tdist = distance(My_pos.x, My_pos.y, rob->x, rob->y);
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if (tdist < mindist) {
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minrob = rob;
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mindist = tdist;
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}
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}
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*dist = mindist;
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return minrob;
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} /* end closest_robot */
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/* closest_heap():
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* return the heap closest to us
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* and put in dist its distance
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*/
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static COORD *
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closest_heap(dist)
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int *dist;
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{
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COORD *hp, *end, *minhp = NULL;
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int mindist, tdist;
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mindist = 1000000;
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end = &Scrap[MAXROBOTS];
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for (hp = Scrap; hp < end; hp++) {
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if (hp->x == 0 && hp->y == 0)
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break;
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tdist = distance(My_pos.x, My_pos.y, hp->x, hp->y);
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if (tdist < mindist) {
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minhp = hp;
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mindist = tdist;
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}
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}
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*dist = mindist;
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return minhp;
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} /* end closest_heap */
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/* move_towards():
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* move as close to the given direction as possible
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*/
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static char
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move_towards(dx, dy)
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int dx, dy;
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{
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char ok_moves[10], best_move;
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char *ptr;
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int move_judge, cur_judge, mvx, mvy;
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(void)strcpy(ok_moves, find_moves());
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best_move = ok_moves[0];
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if (best_move != 't') {
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mvx = xinc(best_move);
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mvy = yinc(best_move);
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move_judge = ABS(mvx - dx) + ABS(mvy - dy);
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for (ptr = &ok_moves[1]; *ptr != '\0'; ptr++) {
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mvx = xinc(*ptr);
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mvy = yinc(*ptr);
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cur_judge = ABS(mvx - dx) + ABS(mvy - dy);
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if (cur_judge < move_judge) {
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move_judge = cur_judge;
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best_move = *ptr;
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}
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}
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}
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return best_move;
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} /* end move_towards */
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/* move_away():
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* move away form the robot given
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*/
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static char
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move_away(rob)
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COORD *rob;
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{
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int dx, dy;
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dx = sign(My_pos.x - rob->x);
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dy = sign(My_pos.y - rob->y);
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return move_towards(dx, dy);
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} /* end move_away */
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/* move_between():
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* move the closest heap between us and the closest robot
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*/
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static char
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move_between(rob, hp)
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COORD *rob;
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COORD *hp;
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{
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int dx, dy;
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float slope, cons;
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/* equation of the line between us and the closest robot */
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if (My_pos.x == rob->x) {
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/*
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* me and the robot are aligned in x
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* change my x so I get closer to the heap
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* and my y far from the robot
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*/
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dx = - sign(My_pos.x - hp->x);
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dy = sign(My_pos.y - rob->y);
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CONSDEBUG(("aligned in x"));
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}
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else if (My_pos.y == rob->y) {
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/*
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* me and the robot are aligned in y
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* change my y so I get closer to the heap
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* and my x far from the robot
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*/
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dx = sign(My_pos.x - rob->x);
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dy = -sign(My_pos.y - hp->y);
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CONSDEBUG(("aligned in y"));
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}
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else {
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CONSDEBUG(("no aligned"));
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slope = (My_pos.y - rob->y) / (My_pos.x - rob->x);
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cons = slope * rob->y;
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if (ABS(My_pos.x - rob->x) > ABS(My_pos.y - rob->y)) {
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/*
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* we are closest to the robot in x
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* move away from the robot in x and
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* close to the scrap in y
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*/
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dx = sign(My_pos.x - rob->x);
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dy = sign(((slope * ((float) hp->x)) + cons) -
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((float) hp->y));
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}
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else {
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dx = sign(((slope * ((float) hp->x)) + cons) -
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((float) hp->y));
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dy = sign(My_pos.y - rob->y);
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}
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}
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CONSDEBUG(("me (%d,%d) robot(%d,%d) heap(%d,%d) delta(%d,%d)",
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My_pos.x, My_pos.y, rob->x, rob->y, hp->x, hp->y, dx, dy));
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return move_towards(dx, dy);
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} /* end move_between */
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/* between():
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* Return true if the heap is between us and the robot
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*/
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int
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between(rob, hp)
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COORD *rob;
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COORD *hp;
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{
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/* I = @ */
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if (hp->x > rob->x && My_pos.x < rob->x)
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return 0;
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/* @ = I */
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if (hp->x < rob->x && My_pos.x > rob->x)
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return 0;
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/* @ */
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/* = */
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/* I */
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if (hp->y < rob->y && My_pos.y > rob->y)
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return 0;
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/* I */
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/* = */
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/* @ */
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if (hp->y > rob->y && My_pos.y < rob->y)
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return 0;
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return 1;
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} /* end between */
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/* automove():
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* find and do the best move if flag
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* else get the first move;
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*/
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char
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automove()
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{
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#if 0
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return find_moves()[0];
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#else
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COORD *robot_close;
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COORD *heap_close;
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int robot_dist, robot_heap, heap_dist;
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robot_close = closest_robot(&robot_dist);
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if (robot_dist > 1)
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return('.');
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if (!Num_scrap)
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/* no scrap heaps just run away */
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return move_away(robot_close);
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heap_close = closest_heap(&heap_dist);
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robot_heap = distance(robot_close->x, robot_close->y,
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heap_close->x, heap_close->y);
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if (robot_heap <= heap_dist && !between(robot_close, heap_close)) {
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/*
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* robot is closest to us from the heap. Run away!
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*/
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return move_away(robot_close);
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}
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return move_between(robot_close, heap_close);
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#endif
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} /* end automove */
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