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https://salsa.debian.org/games-team/bsdgames
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131 lines
4.2 KiB
C
131 lines
4.2 KiB
C
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/* $NetBSD: phantglobs.h,v 1.9 2003/05/08 13:03:49 wiz Exp $ */
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/*
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* phantglobs.h - global declarations for Phantasia
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*/
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extern double Circle; /* which circle player is in */
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extern double Shield; /* force field thrown up in monster battle */
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extern bool Beyond; /* set if player is beyond point of no return */
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extern bool Marsh; /* set if player is in dead marshes */
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extern bool Throne; /* set if player is on throne */
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extern bool Changed; /* set if important player stats have changed */
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extern bool Wizard; /* set if player is the 'wizard' of the game */
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extern bool Timeout; /* set if short timeout waiting for input */
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extern bool Windows; /* set if we are set up for curses stuff */
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extern bool Luckout; /* set if we have tried to luck out in fight */
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extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
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extern bool Echo; /* set if echo input to terminal */
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extern int Users; /* number of users currently playing */
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extern int Whichmonster; /* which monster we are fighting */
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extern int Lines; /* line on screen counter for fight routines */
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extern jmp_buf Fightenv; /* used to jump into fight routine */
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extern jmp_buf Timeoenv; /* used for timing out waiting for input */
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extern long Fileloc; /* location in file of player statistics */
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extern const char *Login; /* pointer to login of current player */
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extern const char *Enemyname; /* pointer name of monster/player we are battling*/
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extern struct player Player; /* stats for player */
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extern struct player Other; /* stats for another player */
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extern struct monster Curmonster;/* stats for current monster */
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extern struct energyvoid Enrgyvoid;/* energy void buffer */
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extern const struct charstats Stattable[];/* used for rolling and changing player stats*/
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extern const struct charstats *Statptr;/* pointer into Stattable[] */
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extern const struct menuitem Menu[]; /* menu of items for purchase */
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extern FILE *Playersfp; /* pointer to open player file */
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extern FILE *Monstfp; /* pointer to open monster file */
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extern FILE *Messagefp; /* pointer to open message file */
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extern FILE *Energyvoidfp; /* pointer to open energy void file */
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extern char Databuf[]; /* a place to read data into */
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/* some canned strings for messages */
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extern const char Illcmd[];
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extern const char Illmove[];
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extern const char Illspell[];
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extern const char Nomana[];
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extern const char Somebetter[];
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extern const char Nobetter[];
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/* functions which we need to know about */
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const char *descrlocation(struct player *, bool);
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const char *descrstatus(struct player *);
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const char *descrtype(struct player *, bool);
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void activelist(void);
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void adjuststats(void);
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long allocrecord(void);
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long allocvoid(void);
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void allstatslist(void);
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void altercoordinates(double, double, int);
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void awardtreasure(void);
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void battleplayer(long);
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void callmonster(int);
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void cancelmonster(void);
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void catchalarm(int) __attribute__((__noreturn__));
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void changestats(bool);
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void checkbattle(void);
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void checktampered(void);
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void cleanup(int);
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void collecttaxes(double, double);
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void cursedtreasure(void);
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void death(const char *);
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void displaystats(void);
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double distance(double, double, double, double);
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void dotampered(void);
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double drandom(void);
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void encounter(int);
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void enterscore(void);
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void error(const char *);
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double explevel(double);
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long findname(const char *, struct player *);
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void freerecord(struct player *, long);
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void genchar(int);
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int getanswer(const char *, bool);
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void getstring(char *, int);
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void hitmonster(double);
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void ill_sig(int);
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double infloat(void);
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void initialstate(void);
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void initplayer(struct player *);
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int inputoption(void);
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void interrupt(void);
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void leavegame(void);
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void monsthits(void);
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void monstlist(void);
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void more(int);
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void movelevel(void);
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void myturn(void);
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void neatstuff(void);
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int pickmonster(void);
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void playerhits(void);
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void playinit(void);
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void procmain(void);
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void purgeoldplayers(void);
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void readmessage(void);
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void readrecord(struct player *, long);
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long recallplayer(void);
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long rollnewplayer(void);
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void scorelist(void);
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void scramblestats(void);
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void tampered(int, double, double);
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void throneroom(void);
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void throwspell(void);
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void titlelist(void);
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void tradingpost(void);
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void truncstring(char *);
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void userlist(bool);
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void writerecord(struct player *, long);
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void writevoid(struct energyvoid *, long);
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