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https://salsa.debian.org/games-team/bsdgames
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140 lines
5.7 KiB
Plaintext
140 lines
5.7 KiB
Plaintext
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README for bsd-games
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====================
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This is the bsd-games package for Linux (and GNU Hurd), containing
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ports of all the games from NetBSD-current that are free in the usual
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(DFSG/OSD) sense (i.e. modified and unmodified versions can be freely
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distributed, including for profit). NetBSD-current contains two other
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games, rogue and larn. Rogue has a standard BSD licence, but with an
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additional contradictory licence that does not allow for-profit
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distribution; larn has no licence at all, only a notice that "Copying
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for Profit is Prohibited". If you want rogue, get the
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bsd-games-non-free package (which should be on sunsite, but not
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tsx-11), and read the README.non-free that it contains: rogue is being
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distributed separately, and larn not distributed at all in this Linux
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port, in the absence of definite confirmation of what licences really
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apply to rogue and larn. A game not from NetBSD, paranoia, was in
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earlier versions of bsd-games-non-free (and bsd-games 1.2 and 1.3) but
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has been removed because of the lack of a clear licence.
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The games are mostly not enhanced from the NetBSD versions, but many
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bugs are fixed.
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For installation instructions and details of prerequisites, see the
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file "INSTALL".
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The statement of year 2000 issues associated with bsd-games and
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bsd-games-non-free is in the file "YEAR2000".
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The copyrights and licence terms for the games, as best as I can
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determine them, are in "COPYING".
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This package contains cryptographic software (caesar and rot13). In
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some jurisdictions, use or distribution of these utilities may be
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restricted, whether under export control regulations or because these
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cryptosystems have been used as technical protection measures to
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restrict access to and copying of copyright works.
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This package contains the following games:
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adventure: the original adventure by Crowther and Woods
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arithmetic: arithmetic quiz/speed test
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atc: air traffic control
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backgammon: backgammon
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banner: display a message in big letters
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battlestar: adventure game on a battlestar
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bcd: outputs text in an antique form
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boggle: boggle
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caesar: reads fortunes from the game fortune, also some internet posts
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canfield: curses-based solitaire
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countmail: tell you how much new mail you have
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cribbage: cribbage
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dab: dots and boxes
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dm: dungeon master, regulates games playing
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factor: factor a number
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fish: go fish
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fortune: displays a random silly message
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gomoku: gomoku
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hack: exploring the Dungeons of Doom
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hangman: guess the word before it is too late
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hunt: hunt each other in a maze (multiplayer -- great)
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mille: mille borne against the computer
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monop: monopoly
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morse: output morse code
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number: output the English text for a number
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phantasia: interterminal fantasy game
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pig: output text in Pig Latin
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pom: display the phase of the moon
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ppt: outputs text in another antique form
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primes: generate primes
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quiz: random knowledge tests
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rain: attempts to create a rain drop effect (best at 9600 baud)
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random: random lines from a file or random numbers
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robots: well... avoid the robots
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sail: sail your ship into battle
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snake: grab the cash and avoid the snake and exit
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tetris: tetris
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trek: We come in peace, shoot to kill. It's worse than that, he's
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dead Jim. Ye cannot change the laws of physics. It's life
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Jim, but not as we know it. There's Klingons on the starboard
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bow ...
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wargames: would you like to play a game?
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worm: eat the numbers without running into anything
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worms: random worms scurrying across your screen
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wtf: translate acronyms, e.g. "wtf is WTF"
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wump: hunt the wumpus
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If you have questions about bsd-games or bsd-games-non-free you can
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contact me at <jsm@polyomino.org.uk>. Bug reports should state the
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versions of ncurses and libc used, unless clearly not relevant (e.g.,
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bugs in data files, or where you have an analysis and patch). If you
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want to be informed by email of new releases when they come out,
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please let me know.
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Known bugs are listed in the file BUGS; please do not send bug reports
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for bugs listed there, but patches that fix them are welcome.
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For patches, I prefer unidiffs (use "diff -u OLD NEW", or "diff -ruN
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OLD-DIRECTORY NEW-DIRECTORY"), but if your diff cannot produce them
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then context diffs are OK. Please remember to include details of the
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bug and your analysis of the problem if you are sending a patch; I
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have ported the code from NetBSD to Linux, but may not be familiar
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with the workings of any particular program, whereas you will be if
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you have been tracing and fixing a bug. The GCC info manual contains
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a discussion of how to produce good bug reports.
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Notes on specific games:
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boggle: by default this game compiles with certain Linux improvements;
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if you want the original BSD behaviour, remove -DNEW_STYLE from the
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boggle_boggle_DEFS in boggle/boggle/Makefrag. Defining NEW_STYLE will
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provide a more intuitive way of quitting or playing a new game after
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time has run out.
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dm: the "dungeon master", a program that allows you to control when
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users can play games. (Note that this does not control any private
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copies of games they may have.) I do not claim that this program is
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actually useful, but it is included in bsd-games since it is in
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NetBSD. Add -DLOG to the DEFS in dm/Makefrag if you want logging of
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games playing (not regularly tested).
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fortune: Another enhanced version is available from
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<ftp://ibiblio.org/pub/Linux/games/amusements/fortune/fortune-mod-9708.tar.gz>.
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unstr is not installed by default. If you want to install it,
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uncomment the relevant lines (installation command and definition of
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fortune_unstr_DIRS) in fortune/unstr/Makefrag before doing the top
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level "make install".
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hunt: may well be unreliable or broken in various ways. There is some
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local configuration possible in hunt/Makeconfig but changing this may
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well break things.
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Joseph S. Myers
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jsm@polyomino.org.uk
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Local Variables:
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mode: text
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End:
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