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91 lines
4.0 KiB
Plaintext
91 lines
4.0 KiB
Plaintext
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TODO list for bsd-games and bsd-games-non-free
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==============================================
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Please let me (jsm@polyomino.org.uk) know if you're interested in
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doing any of these, or have done work on them, so we can avoid
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duplication of effort. The order of entries is just the order they
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were added in, not any priority order.
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The file BUGS lists known bugs; you may wish to work on some of
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those. The issues listed there are not included in this list.
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1997-04-29 - Improve security of games when running setgid. Most of
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this has been done, through adopting changes from
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OpenBSD, but a thorough audit is needed - see SECURITY.
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The Linux Security Audit Project looked at the games but
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never bothered to send me their fixes; I think they are
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now included. Rogue and tetris could probably be adapted
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to keep their score files open and so need no more
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privileges than an open file descriptor. Sail could
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better use a daemon than a file for interfacing between
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multiple players; Paul Janzen might do this at some point.
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1997-04-29 - Fix compilation warnings with increasingly strict warning
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options. The main reasonable ones have now been done,
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but maybe some bits are left, and new warnings get added
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to new versions of GCC. Fixes for -pedantic warnings are
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in progress.
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1997-05-01 - Games with scorefiles should lock them when updating them.
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1997-07-15 - Get distribution permission for larn. Get licence of
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rogue clarified. (See NetBSD PR 5850. Note that the
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original author of larn, Noah Morgan, is dead.)
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1998-07-28 - Support building in a directory other than the source directory.
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1998-08-27 - Convert the games that use termcap to use curses.
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Currently these are backgammon, hack and tetris; rain,
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snake and worms have been done. If it becomes possible
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to distribute larn, this will apply to it as well.
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1998-08-27 - If we build a game that links to another game's manpage,
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but don't install the other game, then we get a dangling
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symlink or .so for the manpage.
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1998-08-27 - Merge in improvements from OpenBSD. Perhaps FreeBSD also
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has some; Paul Janzen is adding FreeBSD changes to
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OpenBSD, so they may reach me that way.
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1998-09-11 - Move building of more files in which configuration
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variables are substituted from the configure script into
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the Makefiles.
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1998-12-06 - Allow alternative dictionaries to be specified at runtime
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for boggle.
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1998-12-11 - Support LFS (large files) - this requires using
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fseeko/ftello instead of fseek/ftell, where supported,
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and using -D_FILE_OFFSET_BITS=64 (actually getconf
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LFS_CFLAGS, getconf LFS_LDFLAGS and getconf LFS_LIBS),
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and could be useful with the kernel support for 32 bit
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uids in Linux 2.4, when there could be sparse score files
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(indexed by uid) over 2Gb.
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1998-12-14 - Check for any more constant data that could be marked
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const.
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1998-12-28 - Fix any places that use the pid as random seed to use
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something else, such as the time, because the pid is bad
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when people boot up their system just to play a game and
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so it is constant.
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1999-07-29 - Provide support for giving each setgid game its own gid.
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2000-09-09 - Fuzz testing (i.e., pass random input to games in an
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attempt to crash them). Some bugs have been found and
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fixed in battlestar through this already. It probably
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works best with GCC bounded pointers.
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2000-09-09 - Support for HURD-based GNU systems. This may now (2.13)
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work.
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2000-09-24 - Fix any and all date-related bugs (Y2038, Y10K, etc.) so
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that the games will work on any date provided only that
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time_t is big enough.
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Local Variables:
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mode: text
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End:
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