mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-11-02 16:37:17 -04:00
107 lines
3.4 KiB
C
107 lines
3.4 KiB
C
|
/* $NetBSD: checkcond.c,v 1.5 2003/08/07 09:37:50 agc Exp $ */
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 1980, 1993
|
||
|
* The Regents of the University of California. All rights reserved.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
* 1. Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* 3. Neither the name of the University nor the names of its contributors
|
||
|
* may be used to endorse or promote products derived from this software
|
||
|
* without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
|
* SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
|
#include <sys/cdefs.h>
|
||
|
#ifndef lint
|
||
|
#if 0
|
||
|
static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
|
||
|
#else
|
||
|
__RCSID("$NetBSD: checkcond.c,v 1.5 2003/08/07 09:37:50 agc Exp $");
|
||
|
#endif
|
||
|
#endif /* not lint */
|
||
|
|
||
|
#include "trek.h"
|
||
|
|
||
|
/*
|
||
|
** Check for Condition After a Move
|
||
|
**
|
||
|
** Various ship conditions are checked. First we check
|
||
|
** to see if we have already lost the game, due to running
|
||
|
** out of life support reserves, running out of energy,
|
||
|
** or running out of crew members. The check for running
|
||
|
** out of time is in events().
|
||
|
**
|
||
|
** If we are in automatic override mode (Etc.nkling < 0), we
|
||
|
** don't want to do anything else, lest we call autover
|
||
|
** recursively.
|
||
|
**
|
||
|
** In the normal case, if there is a supernova, we call
|
||
|
** autover() to help us escape. If after calling autover()
|
||
|
** we are still in the grips of a supernova, we get burnt
|
||
|
** up.
|
||
|
**
|
||
|
** If there are no Klingons in this quadrant, we nullify any
|
||
|
** distress calls which might exist.
|
||
|
**
|
||
|
** We then set the condition code, based on the energy level
|
||
|
** and battle conditions.
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
checkcond()
|
||
|
{
|
||
|
/* see if we are still alive and well */
|
||
|
if (Ship.reserves < 0.0)
|
||
|
lose(L_NOLIFE);
|
||
|
if (Ship.energy <= 0)
|
||
|
lose(L_NOENGY);
|
||
|
if (Ship.crew <= 0)
|
||
|
lose(L_NOCREW);
|
||
|
/* if in auto override mode, ignore the rest */
|
||
|
if (Etc.nkling < 0)
|
||
|
return;
|
||
|
/* call in automatic override if appropriate */
|
||
|
if (Quad[Ship.quadx][Ship.quady].stars < 0)
|
||
|
autover();
|
||
|
if (Quad[Ship.quadx][Ship.quady].stars < 0)
|
||
|
lose(L_SNOVA);
|
||
|
/* nullify distress call if appropriate */
|
||
|
if (Etc.nkling <= 0)
|
||
|
killd(Ship.quadx, Ship.quady, 1);
|
||
|
|
||
|
/* set condition code */
|
||
|
if (Ship.cond == DOCKED)
|
||
|
return;
|
||
|
|
||
|
if (Etc.nkling > 0)
|
||
|
{
|
||
|
Ship.cond = RED;
|
||
|
return;
|
||
|
}
|
||
|
if (Ship.energy < Param.energylow)
|
||
|
{
|
||
|
Ship.cond = YELLOW;
|
||
|
return;
|
||
|
}
|
||
|
Ship.cond = GREEN;
|
||
|
return;
|
||
|
}
|