Mitchell McCaffrey
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93fa46321b
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Merge pull request #8 from mitchemmc/release/v1.3.0
Release/v1.3.0
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2020-05-29 09:24:40 +10:00 |
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Mitchell McCaffrey
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4a8d1a3036
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Updated env to prod backend
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2020-05-29 09:15:52 +10:00 |
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Mitchell McCaffrey
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2b2d444e16
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Updated 1.3 release notes
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2020-05-29 09:13:32 +10:00 |
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Mitchell McCaffrey
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45d67be219
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Initial v1.3.0 release notes
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2020-05-29 08:49:23 +10:00 |
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Mitchell McCaffrey
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fb63af1ddd
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Bump version
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2020-05-29 08:43:54 +10:00 |
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Mitchell McCaffrey
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7a927959d2
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Fix hit test for token label and status
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2020-05-29 07:50:03 +10:00 |
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Mitchell McCaffrey
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a4a8722de0
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Reversed zoom direction
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2020-05-29 07:36:11 +10:00 |
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Mitchell McCaffrey
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765c84389f
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Added async / await to dice texture loading
This should fix load issues with the dice tray being blank
Also turnned off the default texture flip so all textures are now unflipped by default
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2020-05-28 18:08:26 +10:00 |
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Mitchell McCaffrey
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49c18e8cf7
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Added hide in sidebar option for custom tokens
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2020-05-28 16:23:20 +10:00 |
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Mitchell McCaffrey
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8864ef4494
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Changed dice tray max width
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2020-05-28 15:06:11 +10:00 |
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Mitchell McCaffrey
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a09e4f41ca
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I lied, this should fix the dice load issue
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2020-05-28 15:06:01 +10:00 |
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Mitchell McCaffrey
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25d0491374
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Actually actually fix dice initial load
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2020-05-28 13:56:00 +10:00 |
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Mitchell McCaffrey
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df57f09080
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Actually fix dice initial load
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2020-05-28 13:32:55 +10:00 |
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Mitchell McCaffrey
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a229d190e4
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Fix bug where dice tray doesn't show after load
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2020-05-28 13:24:33 +10:00 |
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Mitchell McCaffrey
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b8e5554058
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Moved dice folder
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2020-05-28 13:06:33 +10:00 |
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Mitchell McCaffrey
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1e0f767e73
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Fix bug with default dice for select dice modal
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2020-05-28 13:02:51 +10:00 |
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Mitchell McCaffrey
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fc8c65e525
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Removed unnesasary async from createDiceInstace and simplified dice meshes to reduce spawn delay
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2020-05-28 12:51:42 +10:00 |
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Mitchell McCaffrey
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2775fc6e16
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Changed dice scene name and added handlers for pointer cancel and leave
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2020-05-28 12:25:20 +10:00 |
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Mitchell McCaffrey
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8432176014
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Fix map scroll when modal open
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2020-05-28 11:52:18 +10:00 |
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Mitchell McCaffrey
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5b269fe7d1
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Added wood dice mesh variant and moved shared meshes
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2020-05-28 11:48:18 +10:00 |
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Mitchell McCaffrey
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810366dd00
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Updated preview images to be a higher resolution and added glass and gemstone dice
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2020-05-28 09:53:52 +10:00 |
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Mitchell McCaffrey
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a567cee289
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Disabled pointer events for dice tray results text
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2020-05-27 18:41:34 +10:00 |
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Mitchell McCaffrey
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6f51fd8cbe
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Fix touch highlight for dice overlay
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2020-05-27 16:39:53 +10:00 |
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Mitchell McCaffrey
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0d37f8c6e3
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Changed map interaction to ignore events not on the canvas
This removes the need for calling prevent interaction all over the code also allowed pointer events to go through the empty parts of the dice tray
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2020-05-27 15:26:42 +10:00 |
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Mitchell McCaffrey
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7f0b4e32af
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Separated dice loading and dice instance creation and added loading spinner for dice
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2020-05-27 14:47:51 +10:00 |
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Mitchell McCaffrey
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da84f923d1
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Added per dice physics properties
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2020-05-27 14:01:12 +10:00 |
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Mitchell McCaffrey
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d4ec013df2
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Zoom dice camera
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2020-05-27 12:25:20 +10:00 |
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Mitchell McCaffrey
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293372a3e0
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Change dice roll function to prevent overlaps
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2020-05-27 12:17:53 +10:00 |
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Mitchell McCaffrey
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cf12ff22ed
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Added thickness to dice tray collision wall and roof
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2020-05-27 12:04:28 +10:00 |
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Mitchell McCaffrey
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027fc480e1
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Removed flex wrap from dice controls
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2020-05-27 11:34:32 +10:00 |
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Mitchell McCaffrey
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b786b176b0
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Added multiple dice tray sizes
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2020-05-27 11:24:17 +10:00 |
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Mitchell McCaffrey
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0a5b33a69f
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Removed outline when dice tray is focused
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2020-05-26 17:21:50 +10:00 |
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Mitchell McCaffrey
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f8fe7a2f2b
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Updated dice tray textures
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2020-05-26 17:17:46 +10:00 |
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Mitchell McCaffrey
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5a2e0a53ed
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Fix map scroll with modals open
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2020-05-26 15:44:41 +10:00 |
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Mitchell McCaffrey
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dec8fd3c2e
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Updated dice tray icon and fixed map interaction with select dice modal open
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2020-05-26 15:43:46 +10:00 |
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Mitchell McCaffrey
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84b198c851
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Added dice style select
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2020-05-26 14:47:37 +10:00 |
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Mitchell McCaffrey
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c99e5bf5f8
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Adjusted dice mass and friction and added velocity window for dice throwing
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2020-05-26 10:57:12 +10:00 |
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Mitchell McCaffrey
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3be729d4a0
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Added reset to dice physics when rerolling
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2020-05-25 20:52:11 +10:00 |
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Mitchell McCaffrey
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70f68a9093
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Fix dice momenent conflict on touch devices
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2020-05-25 20:46:21 +10:00 |
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Mitchell McCaffrey
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fd5998ea17
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Added dice tray resizing to match screen size
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2020-05-25 20:37:17 +10:00 |
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Mitchell McCaffrey
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90e6e43c1d
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Merge branch 'release/v1.3.0' into feature/dice
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2020-05-25 19:29:11 +10:00 |
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Mitchell McCaffrey
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43b0ff3e2e
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Removed double click map reset due to conflicts with other interactions
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2020-05-25 18:56:46 +10:00 |
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Mitchell McCaffrey
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4b4c88f85c
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Added back double click to reset map transform
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2020-05-25 18:08:39 +10:00 |
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Mitchell McCaffrey
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92c14533f1
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Updated pinch map gesture to support movement and fix bug with drawing while pinching
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2020-05-25 17:26:36 +10:00 |
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Mitchell McCaffrey
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012086745f
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Added more padding to token drag overlay to avoid problems with ios gesture bar
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2020-05-25 17:25:45 +10:00 |
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Mitchell McCaffrey
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4299467757
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Fix token menu open position bug with selecting the same token after movement
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2020-05-25 16:35:48 +10:00 |
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Mitchell McCaffrey
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ef96f2f7c4
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Reversed context menu as it was bugged with map interaction
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2020-05-25 16:12:30 +10:00 |
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Mitchell McCaffrey
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6bd0cefc14
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Added right click support back for token menu
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2020-05-25 16:01:15 +10:00 |
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Mitchell McCaffrey
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33d7d972be
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Added map loading provider to fix bugs with multiple asset loading
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2020-05-25 15:34:22 +10:00 |
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Mitchell McCaffrey
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b0c1dcf9dd
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Changed map drag position to use a ref value to avoid re-renders
Added a useMapBrush helper
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2020-05-25 15:07:12 +10:00 |
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