Change fog brush to simplify on pointer up instead of pointer move
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@ -223,15 +223,11 @@ function FogTool({
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) {
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return prevShape;
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}
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const simplified = simplifyPoints(
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[...prevPoints, brushPosition],
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1 / 1000 / stageScale
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);
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return {
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...prevShape,
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data: {
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...prevShape.data,
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points: simplified,
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points: [...prevPoints, brushPosition],
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},
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};
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});
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@ -267,8 +263,15 @@ function FogTool({
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(toolSettings.type === "brush" || toolSettings.type === "rectangle") &&
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drawingShape
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) {
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let simplifiedShape = { ...drawingShape };
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if (toolSettings.type === "brush") {
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simplifiedShape.data.points = simplifyPoints(
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simplifiedShape.data.points,
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1 / 1000 / stageScale
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);
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}
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const cut = toolSettings.useFogCut;
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let drawingShapes = [drawingShape];
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let drawingShapes = [simplifiedShape];
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// Filter out hidden or visible shapes if single layer enabled
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if (!toolSettings.multilayer) {
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@ -277,7 +280,7 @@ function FogTool({
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);
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const subtractAction = new SubtractFogAction(shapesToSubtract);
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const state = subtractAction.execute({
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[drawingShape.id]: drawingShape,
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[simplifiedShape.id]: simplifiedShape,
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});
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drawingShapes = Object.values(state)
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.filter((shape) => shape.data.points.length > 2)
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