Add volatile option to pointer event
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@ -74,7 +74,7 @@ function NetworkedMapPointer({ session, active }: NetworkedMapPointerProps) {
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sessionRef.current &&
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sessionRef.current.socket
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) {
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sessionRef.current.socket.emit(
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sessionRef.current.socket.volatile.emit(
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"player_pointer",
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ownPointerUpdateRef.current
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);
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