more logging
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@ -131,6 +131,7 @@ export function MapDataProvider({ children }) {
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}
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}
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async function updateMap(id, update) {
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async function updateMap(id, update) {
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console.log("updating", update);
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await database.table("maps").update(id, update);
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await database.table("maps").update(id, update);
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setMaps((prevMaps) => {
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setMaps((prevMaps) => {
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const newMaps = [...prevMaps];
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const newMaps = [...prevMaps];
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@ -140,6 +141,7 @@ export function MapDataProvider({ children }) {
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}
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}
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return newMaps;
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return newMaps;
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});
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});
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console.log("updated");
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}
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}
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async function updateMaps(ids, update) {
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async function updateMaps(ids, update) {
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@ -176,6 +178,7 @@ export function MapDataProvider({ children }) {
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* @param {Object} map the map to put
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* @param {Object} map the map to put
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*/
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*/
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async function putMap(map) {
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async function putMap(map) {
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console.log("putting", map);
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await database.table("maps").put(map);
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await database.table("maps").put(map);
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setMaps((prevMaps) => {
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setMaps((prevMaps) => {
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const newMaps = [...prevMaps];
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const newMaps = [...prevMaps];
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@ -190,6 +193,7 @@ export function MapDataProvider({ children }) {
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if (map.owner !== userId) {
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if (map.owner !== userId) {
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await updateCache();
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await updateCache();
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}
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}
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console.log("map put");
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}
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}
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/**
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/**
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@ -85,7 +85,6 @@ function Game() {
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// Join game
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// Join game
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useEffect(() => {
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useEffect(() => {
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if (databaseStatus !== "loading") {
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if (databaseStatus !== "loading") {
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console.log("join", databaseStatus);
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session.joinParty(gameId, password);
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session.joinParty(gameId, password);
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}
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}
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}, [gameId, password, databaseStatus]);
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}, [gameId, password, databaseStatus]);
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