Added new members to state db upgrade removed duplicated field from token state

Matched token default id with map default id as map can't be changed
This commit is contained in:
Mitchell McCaffrey 2020-05-24 15:18:30 +10:00
parent bbb9279228
commit b3b84d889b
4 changed files with 35 additions and 36 deletions

View File

@ -25,7 +25,6 @@ function Tokens({ onMapTokenStateCreate }) {
onMapTokenStateCreate({
id: shortid.generate(),
tokenId: token.id,
tokenType: token.type,
owner: userId,
size: token.defaultSize,
label: "",

View File

@ -22,7 +22,7 @@ export function TokenDataProvider({ children }) {
for (let defaultToken of defaultTokens) {
defaultTokensWithIds.push({
...defaultToken,
id: `__default-${defaultToken.key}`,
id: `__default-${defaultToken.name}`,
owner: userId,
});
}

View File

@ -37,54 +37,55 @@ function loadVersions(db) {
function mapTokenId(id) {
switch (id) {
case "__default-Axes":
return "__default-barbarian";
return "__default-Barbarian";
case "__default-Bird":
return "__default-druid";
return "__default-Druid";
case "__default-Book":
return "__default-wizard";
return "__default-Wizard";
case "__default-Crown":
return "__default-humanoid";
return "__default-Humanoid";
case "__default-Dragon":
return "__default-dragon";
return "__default-Dragon";
case "__default-Eye":
return "__default-warlock";
return "__default-Warlock";
case "__default-Fist":
return "__default-monk";
return "__default-Monk";
case "__default-Horse":
return "__default-fey";
return "__default-Fey";
case "__default-Leaf":
return "__default-druid";
return "__default-Druid";
case "__default-Lion":
return "__default-monstrosity";
return "__default-Monstrosity";
case "__default-Money":
return "__default-humanoid";
return "__default-Humanoid";
case "__default-Moon":
return "__default-cleric";
return "__default-Cleric";
case "__default-Potion":
return "__default-sorcerer";
return "__default-Sorcerer";
case "__default-Shield":
return "__default-paladin";
return "__default-Paladin";
case "__default-Skull":
return "__default-undead";
return "__default-Undead";
case "__default-Snake":
return "__default-beast";
return "__default-Beast";
case "__default-Sun":
return "__default-cleric";
return "__default-Cleric";
case "__default-Swords":
return "__default-fighter";
return "__default-Fighter";
case "__default-Tree":
return "__default-plant";
return "__default-Plant";
case "__default-Triangle":
return "__default-sorcerer";
return "__default-Sorcerer";
default:
return "__default-fighter";
return "__default-Fighter";
}
}
for (let stateId in state.tokens) {
state.tokens[stateId].tokenId = mapTokenId(
state.tokens[stateId].tokenId
);
state.tokens[stateId].type = "default";
state.tokens[stateId].lastEditedBy = "";
state.tokens[stateId].rotation = 0;
}
});
});

View File

@ -43,6 +43,9 @@ function Game() {
handlePeerError
);
const { putToken, getToken } = useContext(TokenDataContext);
const { putMap, getMap } = useContext(MapDataContext);
/**
* Map state
*/
@ -220,25 +223,24 @@ function Game() {
function sendTokensToPeer(peer, state) {
let sentTokens = {};
for (let tokenState of Object.values(state.tokens)) {
const token = getToken(tokenState.tokenId);
if (
tokenState.tokenType === "file" &&
token &&
token.type === "file" &&
!(tokenState.tokenId in sentTokens)
) {
sentTokens[tokenState.tokenId] = true;
const token = getToken(tokenState.tokenId);
if (token) {
// Omit file from token peer will request file if needed
const { file, ...rest } = token;
peer.connection.send({ id: "token", data: rest });
}
// Omit file from token peer will request file if needed
const { file, ...rest } = token;
peer.connection.send({ id: "token", data: rest });
}
}
}
async function handleMapTokenStateCreate(tokenState) {
// If file type token send the token to the other peers
if (tokenState.tokenType === "file") {
const token = getToken(tokenState.tokenId);
const token = getToken(tokenState.tokenId);
if (token && token.type === "file") {
const { file, ...rest } = token;
for (let peer of Object.values(peers)) {
peer.connection.send({ id: "token", data: rest });
@ -301,9 +303,6 @@ function Game() {
* Peer handlers
*/
const { putToken, getToken } = useContext(TokenDataContext);
const { putMap, getMap } = useContext(MapDataContext);
function handlePeerData({ data, peer }) {
if (data.id === "sync") {
if (currentMapState) {