Fix crash on dice pickup with low frame rates
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@ -18,7 +18,11 @@ export function getDiceInstanceRoll(instance) {
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highestLocator = locator;
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highestLocator = locator;
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}
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}
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}
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}
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return parseInt(highestLocator.name.slice(12));
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if (highestLocator) {
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return parseInt(highestLocator.name.slice(12));
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} else {
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return 0;
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}
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}
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}
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/**
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/**
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