Updated v1.6.0 release notes with youtube video
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[embed:]()
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[embed:](https://www.youtube.com/embed/TIhCAJoTeAU)
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## Major Changes
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@ -20,9 +20,9 @@ Maps and tokens now have a new edit screen that allows you to adjust their vario
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### Automatic Grid Detection
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This feature has been in the works for months and I'm incredibly happy to finally be able to share it with everyone. One of the questions we get asked most often is what is the best way to find the grid size of a map? To answer this we have spent the last few months building a machine learning model that is able automatically work out the grid size for you. Trained on thousands of battle maps the new neural network is run locally in your browser every time you upload a new map and will automatically find and fill out the columns and rows properties for you.
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This feature has been in the works for months and I'm incredibly happy to finally be able to share it with everyone. One of the questions we get asked most often is what is the best way to find the grid size of a map? To answer this we have spent the last few months building a machine learning model that is able to automatically work out the grid size for you. Trained on thousands of battle maps the new neural network is run locally in your browser every time you upload a new map and will automatically find and fill out the columns and rows properties for you.
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To get the best out of this feature maps should have somewhat of a visible grid on them, but if they don't have a grid we will still make the best guess we can.
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To get the best out of this feature maps should have somewhat of a visible grid on them, but if they don't have a grid it will still make the best guess it can.
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Also this is definitely not the final version of automatic grid detection in Owlbear Rodeo, so expect this feature to get better and better as time goes on.
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