Actually fix audio sharing volume control
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e6d2fb5640
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1e11870171
@ -6,12 +6,12 @@ import StreamMuteIcon from "../../icons/StreamMuteIcon";
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import Banner from "../Banner";
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function Stream({ stream, nickname }) {
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const [streamVolume, setStreamVolume] = useState(0);
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const [streamVolume, setStreamVolume] = useState(1);
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const [showStreamInteractBanner, setShowStreamInteractBanner] = useState(
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false
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);
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const [streamMuted, setStreamMuted] = useState(false);
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const audioRef = useRef();
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const streamMuted = streamVolume === 0;
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useEffect(() => {
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if (audioRef.current) {
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@ -21,11 +21,10 @@ function Stream({ stream, nickname }) {
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.play()
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.then(() => {
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// Played fine
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setStreamVolume(1);
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})
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.catch(() => {
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// Unable to autoplay
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setStreamVolume(0);
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setStreamMuted(true);
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setShowStreamInteractBanner(true);
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});
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}
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@ -35,11 +34,11 @@ function Stream({ stream, nickname }) {
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if (audioRef.current) {
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if (streamMuted) {
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audioRef.current.play().then(() => {
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setStreamVolume(1);
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setStreamMuted(false);
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setShowStreamInteractBanner(false);
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});
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} else {
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setStreamVolume(0);
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setStreamMuted(true);
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}
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}
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}
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@ -47,40 +46,50 @@ function Stream({ stream, nickname }) {
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function handleVolumeChange(event) {
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const volume = parseFloat(event.target.value);
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setStreamVolume(volume);
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if (showStreamInteractBanner) {
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audioRef.current.play().then(() => {
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setShowStreamInteractBanner(false);
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});
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}
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}
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// Use an audio context gain node to control volume to go past 100%
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const audioGainRef = useRef();
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useEffect(() => {
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if (stream && !streamMuted) {
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let audioContext = new AudioContext();
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let source = audioContext.createMediaStreamSource(stream);
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let gainNode = audioContext.createGain();
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gainNode.gain.value = 0;
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source.connect(gainNode);
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gainNode.connect(audioContext.destination);
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audioGainRef.current = gainNode;
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}
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}, [stream, streamMuted]);
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// Platforms like iOS don't allow you to control audio volume
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// Detect this by trying to change the audio volume
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const [isVolumeControlAvailable, setIsVolumeControlAvailable] = useState(
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true
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);
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useEffect(() => {
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if (audioRef.current) {
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const prevVolume = audioRef.current.volume;
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audioRef.current.volume = 0.5;
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setIsVolumeControlAvailable(audioRef.current.volume === 0.5);
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audioRef.current.volume = prevVolume;
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let audio = audioRef.current;
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function checkVolumeControlAvailable() {
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const prevVolume = audio.volume;
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// Set volume to 0.5, then check if the value actually stuck 100ms later
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audio.volume = 0.5;
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setTimeout(() => {
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setIsVolumeControlAvailable(audio.volume === 0.5);
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audio.volume = prevVolume;
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}, [100]);
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}
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}, [stream]);
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audio.addEventListener("playing", checkVolumeControlAvailable);
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return () => {
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audio.removeEventListener("playing", checkVolumeControlAvailable);
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};
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}, []);
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// Use an audio context gain node to control volume to go past 100%
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const audioGainRef = useRef();
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useEffect(() => {
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let audioContext;
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if (stream && !streamMuted && isVolumeControlAvailable) {
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audioContext = new AudioContext();
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let source = audioContext.createMediaStreamSource(stream);
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let gainNode = audioContext.createGain();
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gainNode.gain.value = 0;
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source.connect(gainNode);
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gainNode.connect(audioContext.destination);
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audioGainRef.current = gainNode;
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}
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return () => {
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audioContext && audioContext.close();
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};
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}, [stream, streamMuted, isVolumeControlAvailable]);
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useEffect(() => {
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if (audioGainRef.current && audioRef.current) {
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@ -109,12 +118,12 @@ function Stream({ stream, nickname }) {
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<StreamMuteIcon muted={streamMuted} />
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</IconButton>
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<Slider
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value={streamVolume}
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value={streamMuted ? 0 : streamVolume}
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min={0}
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max={2}
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step={0.1}
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onChange={handleVolumeChange}
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disabled={!isVolumeControlAvailable}
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disabled={!isVolumeControlAvailable || streamMuted}
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/>
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{stream && <audio ref={audioRef} playsInline muted={streamMuted} />}
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</Flex>
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