Add back optionality to session socket to prevent multiple connections
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18725f7c72
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@ -15,7 +15,7 @@ export function PartyProvider({ session, children }: PartyProviderProps) {
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useEffect(() => {
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function handleSocketPartyState(partyState: PartyState) {
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if (partyState) {
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if (partyState && session.id) {
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const { [session.id]: _, ...otherMembersState } = partyState;
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setPartyState(otherMembersState);
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} else {
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@ -23,10 +23,10 @@ export function PartyProvider({ session, children }: PartyProviderProps) {
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}
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}
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session.socket.on("party_state", handleSocketPartyState);
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session.socket?.on("party_state", handleSocketPartyState);
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return () => {
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session.socket.off("party_state", handleSocketPartyState);
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session.socket?.off("party_state", handleSocketPartyState);
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};
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});
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@ -106,13 +106,13 @@ export function PlayerProvider({ session, children }: PlayerProviderProps) {
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}
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session.on("status", handleSocketStatus);
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session.socket.on("connect", handleSocketConnect);
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session.socket.io.on("reconnect", handleSocketConnect);
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session.socket?.on("connect", handleSocketConnect);
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session.socket?.io.on("reconnect", handleSocketConnect);
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return () => {
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session.off("status", handleSocketStatus);
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session.socket.off("connect", handleSocketConnect);
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session.socket.io.off("reconnect", handleSocketConnect);
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session.socket?.off("connect", handleSocketConnect);
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session.socket?.io.off("reconnect", handleSocketConnect);
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};
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});
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@ -74,10 +74,10 @@ function useNetworkedState<S extends { readonly [x: string]: any } | null>(
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return;
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}
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const update = { id: debouncedState[partialUpdatesKey], changes };
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session.socket.emit(`${eventName}_update`, update);
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session.socket?.emit(`${eventName}_update`, update);
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}
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} else {
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session.socket.emit(eventName, debouncedState);
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session.socket?.emit(eventName, debouncedState);
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}
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dirtyRef.current = false;
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forceUpdateRef.current = false;
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@ -112,11 +112,11 @@ function useNetworkedState<S extends { readonly [x: string]: any } | null>(
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});
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}
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session.socket.on(eventName, handleSocketEvent);
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session.socket.on(`${eventName}_update`, handleSocketUpdateEvent);
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session.socket?.on(eventName, handleSocketEvent);
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session.socket?.on(`${eventName}_update`, handleSocketUpdateEvent);
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return () => {
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session.socket.off(eventName, handleSocketEvent);
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session.socket.off(`${eventName}_update`, handleSocketUpdateEvent);
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session.socket?.off(eventName, handleSocketEvent);
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session.socket?.off(`${eventName}_update`, handleSocketUpdateEvent);
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};
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}, [session.socket, eventName, partialUpdatesKey]);
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@ -202,12 +202,12 @@ function NetworkedMapAndTokens({ session }: { session: Session }) {
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) {
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// Clear map before sending new one
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setCurrentMap(null);
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session.socket.emit("map", null);
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session.socket?.emit("map", null);
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setCurrentMapState(newMapState, true, true);
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setCurrentMap(newMap);
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session.socket.emit("map", newMap);
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session.socket?.emit("map", newMap);
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if (!newMap || !newMapState) {
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setAssetManifest(null, true, true);
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@ -395,12 +395,12 @@ function NetworkedMapAndTokens({ session }: { session: Session }) {
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session.on("peerData", handlePeerData);
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session.on("peerDataProgress", handlePeerDataProgress);
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session.socket.on("map", handleSocketMap);
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session.socket?.on("map", handleSocketMap);
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return () => {
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session.off("peerData", handlePeerData);
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session.off("peerDataProgress", handlePeerDataProgress);
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session.socket.off("map", handleSocketMap);
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session.socket?.off("map", handleSocketMap);
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};
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});
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@ -152,10 +152,10 @@ function NetworkedMapPointer({ session, active }: NetworkedMapPointerProps) {
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}
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}
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session.socket.on("player_pointer", handleSocketPlayerPointer);
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session.socket?.on("player_pointer", handleSocketPlayerPointer);
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return () => {
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session.socket.off("player_pointer", handleSocketPlayerPointer);
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session.socket?.off("player_pointer", handleSocketPlayerPointer);
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};
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}, [session]);
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@ -33,7 +33,7 @@ class Session extends EventEmitter {
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/**
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* The socket io connection
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*/
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socket: Socket;
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socket?: Socket;
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/**
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* A mapping of socket ids to session peers
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@ -43,7 +43,7 @@ class Session extends EventEmitter {
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peers: Record<string, SessionPeer>;
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get id() {
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return this.socket.id;
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return this.socket?.id;
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}
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_iceServers: RTCIceServer[] = [];
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@ -55,12 +55,6 @@ class Session extends EventEmitter {
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constructor() {
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super();
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this.peers = {};
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this.socket = io(process.env.REACT_APP_BROKER_URL!, {
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withCredentials: true,
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parser: msgParser,
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transports: ["websocket"],
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autoConnect: process.env.REACT_APP_MAINTENANCE === "false",
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});
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// Signal connected peers of a closure on refresh
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window.addEventListener("beforeunload", this._handleUnload.bind(this));
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}
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@ -77,6 +71,11 @@ class Session extends EventEmitter {
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this.emit("status", "offline");
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return;
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}
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this.socket = io(process.env.REACT_APP_BROKER_URL!, {
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withCredentials: true,
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parser: msgParser,
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transports: ["websocket"],
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});
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const response = await fetch(process.env.REACT_APP_ICE_SERVERS_URL);
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if (!response.ok) {
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throw Error("Unable to fetch ICE servers");
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@ -102,7 +101,7 @@ class Session extends EventEmitter {
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}
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disconnect() {
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this.socket.disconnect();
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this.socket?.disconnect();
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}
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/**
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@ -191,7 +190,7 @@ class Session extends EventEmitter {
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this._gameId = gameId;
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this._password = password;
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this.socket.emit(
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this.socket?.emit(
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"join_game",
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gameId,
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password,
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@ -224,7 +223,7 @@ class Session extends EventEmitter {
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};
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const handleSignal = (signal: SignalData) => {
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this.socket.emit("signal", JSON.stringify({ to: peer.id, signal }));
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this.socket?.emit("signal", JSON.stringify({ to: peer.id, signal }));
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};
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const handleConnect = () => {
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@ -367,14 +366,14 @@ class Session extends EventEmitter {
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}
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_handleSocketReconnect() {
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this.socket.sendBuffer = [];
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if (this.socket) this.socket.sendBuffer = [];
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if (this._gameId) {
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this.joinGame(this._gameId, this._password);
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}
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}
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_handleForceUpdate() {
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this.socket.disconnect();
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this.socket?.disconnect();
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this.emit("status", "needs_update");
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}
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}
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