14 lines
744 B
Plaintext
14 lines
744 B
Plaintext
ad-hockery
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/adhok'@ree/ , n. [Purdue] 1. Gratuitous assumptions made inside certain
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programs, esp. expert systems, which lead to the appearance of
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semi-intelligent behavior but are in fact entirely arbitrary. For example,
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fuzzy-matching of input tokens that might be typing errors against a symbol
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table can make it look as though a program knows how to spell. 2.
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Special-case code to cope with some awkward input that would otherwise cause
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a program to choke , presuming normal inputs are dealt with in some cleaner
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and more regular way. Also called ad-hackery , ad-hocity ( /ad-hos'@-tee/ ),
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ad-crockery. See also ELIZA effect. This is ad-hockery in action. (The next
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cartoon in the Crunchly saga is 74-08-18. The previous one is 73-07-29.
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