9 lines
1.9 KiB
HTML
9 lines
1.9 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>slab</title><link rel="stylesheet" href="../../jargon.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.61.0"/><link rel="home" href="../index.html" title="The Jargon File"/><link rel="up" href="../S.html" title="S"/><link rel="previous" href="skulker.html" title="skulker"/><link rel="next" href="slack.html" title="slack"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">slab</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="skulker.html">Prev</a> </td><th width="60%" align="center">S</th><td width="20%" align="right"> <a accesskey="n" href="slack.html">Next</a></td></tr></table><hr/></div><dt><a id="slab"/><dt xmlns="" id="slab"><b>slab</b>: </dt></dt><dd><p> 1. <span class="grammar">n.</span> A continuous horizontal
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line of pixels, all with the same color. </p></dd><dd><p> 2. <span class="grammar">vi.</span> To paint a slab on an
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output device. Apple's QuickDraw, like most other professional-level
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graphics systems, renders polygons and lines not with Bresenham's
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algorithm, but by calculating <span class="firstterm">slab
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points</span> for each scan line on the screen in succession, and then
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slabbing in the actual image pixels.</p></dd><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="skulker.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="../S.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="slack.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">skulker </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> slack</td></tr></table></div></body></html>
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