Matrix redux
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@ -19,7 +19,7 @@ Free Documentation License".
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* Generated
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This file last generated Sunday, 12 February 2017 12:56PM UTC
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This file last generated Sunday, 12 February 2017 12:59PM UTC
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* Glossary
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** (
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@ -1080,13 +1080,11 @@ n. A legendary tragic failure, the archetypal Hacker Dream Gone Wrong. Mars was
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*** Matrix
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1. What the Opus BBS software and sysops call FidoNet.
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2. Fanciful term for a cyberspace expected to emerge from current networking experiments (see the network ). The name of the rather good 1999 cypherpunk movie The Matrix played on this sense, which however had been established for years before.
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2. Fanciful term for a cyberspace expected to emerge from current networking experiments (see the network ). The name of the rather dreadful 1999 cypherpunk movie The Matrix played on this sense, which however had been established for years before.
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3. The totality of present-day computer networks (popularized in this sense by John Quarterman; rare outside academic literature).
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4. A bad movie series.
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5. Type of internet messaging system.
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4. Type of internet messaging system.
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*** McQuary limit
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4 lines of at most 80 characters each, sometimes still cited on Usenet as the maximum acceptable size of a sig block. Before the great bandwidth explosion of the early 1990s, long sigs actually cost people running Usenet servers significant amounts of money. Nowadays social pressure against long sigs is intended to avoid waste of human attention rather than machine bandwidth. Accordingly, the McQuary limit should be considered a rule of thumb rather than a hard limit; it's best to avoid sigs that are large, repetitive, and distracting. See also warlording.
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@ -18,7 +18,7 @@ Free Documentation License".
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</p>
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<H2>Generated</H2>
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<p>
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This file last generated Sunday, 12 February 2017 12:56PM UTC
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This file last generated Sunday, 12 February 2017 12:59PM UTC
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</p>
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<H2>Glossary</H2>
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@ -1319,13 +1319,11 @@ This file last generated Sunday, 12 February 2017 12:56PM UTC
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<H4>Matrix</H4>
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<p>1. What the Opus BBS software and sysops call FidoNet. </p>
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<p>2. Fanciful term for a cyberspace expected to emerge from current networking experiments (see the network ). The name of the rather good 1999 cypherpunk movie The Matrix played on this sense, which however had been established for years before. </p>
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<p>2. Fanciful term for a cyberspace expected to emerge from current networking experiments (see the network ). The name of the rather dreadful 1999 cypherpunk movie The Matrix played on this sense, which however had been established for years before. </p>
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<p>3. The totality of present-day computer networks (popularized in this sense by John Quarterman; rare outside academic literature). </p>
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<p>4. A bad movie series. </p>
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<p>5. Type of internet messaging system.</p>
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<p>4. Type of internet messaging system.</p>
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<H4>McQuary limit</H4>
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<p>
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4 lines of at most 80 characters each, sometimes still cited on Usenet as the maximum acceptable size of a sig block. Before the great bandwidth explosion of the early 1990s, long sigs actually cost people running Usenet servers significant amounts of money. Nowadays social pressure against long sigs is intended to avoid waste of human attention rather than machine bandwidth. Accordingly, the McQuary limit should be considered a rule of thumb rather than a hard limit; it's best to avoid sigs that are large, repetitive, and distracting. See also warlording.
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@ -2,8 +2,8 @@ Matrix
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n. [FidoNet] 1. What the Opus BBS software and sysops call FidoNet. 2.
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Fanciful term for a cyberspace expected to emerge from current networking
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experiments (see the network ). The name of the rather good 1999 cypherpunk
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movie The Matrix played on this sense, which however had been established
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for years before. 3. The totality of present-day computer networks
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(popularized in this sense by John Quarterman; rare outside academic
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literature). 4. A bad movie series. 5. Type of internet messaging system.
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experiments (see the network ). The name of the rather dreadful 1999
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cypherpunk movie The Matrix played on this sense, which however had been
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established for years before. 3. The totality of present-day computer
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networks (popularized in this sense by John Quarterman; rare outside
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academic literature). 4. Type of internet messaging system.
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