virtual reality

n. 1. Computer simulations that use 3-D graphics and devices such as the
Dataglove to allow the user to interact with the simulation. See cyberspace.
2. A form of network interaction incorporating aspects of role-playing
games, interactive theater, improvisational comedy, and true confessions
magazines. In a virtual reality forum (such as Usenet's alt.callahans
newsgroup or the MUD experiments on Internet), interaction between the
participants is written like a shared novel complete with scenery,
foreground characters that may be personae utterly unlike the people who
write them, and common background characters manipulable by all parties. The
one iron law is that you may not write irreversible changes to a character
without the consent of the person who owns it. Otherwise anything goes. See
bamf , cyberspace , teledildonics.

